天空下的承诺 发表于 2015-12-30 08:10:55

如何搭建maya plugin develop environment on MAC OS X

  1.首先我使用的平台是xcode version 5.1.1 ,MAYA2015, MAX OS X 10.9.4。
  MAYA2015要求的是:Mountain Lion 10.8.5, Xcode 5.0.2 with SDK 10.8 (Mountain Lion), clang with libstdc++。
  但是没有关系, 虽然xcode默认的工程编译sdk是10.9但是xcode 5.1.1是支持10.8的sdk的。
  2. 在build setting 里面设置工程链接的lib的路径和C++的编译选项:
  (1) architectures:
  a.you should set Architectures to Standard Architectures(64-bit intel)(X86-64)
  b. Base SDK: OSX10.8
  C. others:default
  (2)Linking:
  a. Other Linkers Flags:add -install_name@excutable_path/libName.dylib   and-rpath    (I do not know if this is necessary)
  (3) Search Paths:
  a. I followed maya2015 develop help to set many environment variable previous.
  b. Framework Search Paths: /Applications/Autodesk/maya2015/Maya.app/Contents/Framworks
  c. Header Search Paths:$(MAYA_DIRECTORY)/devkit/include/               /Applications/Autodesk/maya2015/devkit/include
  d. Library Search Paths: $(MAYA_DIRECTORY)/Maya.app/Contents/MacOS                      /Applications/Autodesk/maya2015/Maya.app/Contents/MacOS
  3. Language C++
  set C++ standard Library to : libstdc++
  
  4. In Build Phases:
  In Link Binary with Libraries, add CoreFoundation.framework
  
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