zhouandtao 发表于 2017-1-7 07:45:49

apache mina 学习(十二)-----状态机(stateMachine)

mina状态机的工作原理:
mina中引入了StateContext对象,顾名思义是一个状态上下文对象,用来保存当前的状态,当代理state对象的方法被调用的时候,这个上下文对象会通知stateContextLookup的实例去从方法参数中获取stateContext,通常情况下StateContextLookup 的实现类会循环方法的参数进行查找,并创建指定的对象,并从这个对象中得到一个上下文对象,如果没定义上下文对象,StateContextLookup会创建一个新的并存放到对象中。
当代理mina的IoHandler时,我们将用IoSessionStateContextLookup实例来查找Iosession中的参数,然后用IoSession的属性来为每一个Session存储一个StateContext对象。这样同样的状态机可以让每个mina的session使用,而不会彼此影响。
我们使用StateMachineProxyBuilder创建一个代理时,我们一直没有我们一直没有配置StateContextLookup使用哪种实现。如果没有配置,系统会使用SingletonStateContextLookup 。SingletonStateContextLookup 总是不理会方法中传递给它的参数,它一直返回一个相同的状态上下文。很明显,这中方式在多个客户端
并发的情况下使用同一个同一个状态机是没有意义的。

请努力看懂下面的例子:这个事件Event{id = "messageReceived", arguments =, Integer b = 1024]}下面的方法将和这个事件是等价的:

// All method arguments matches all event arguments directly@Transition(on = "messageReceived")public void messageReceived(ArrayList l, Integer i) { ... }// Matches since ((a instanceof List && b instanceof Number) == true)@Transition(on = "messageReceived")public void messageReceived(List l, Number n) { ... }// Matches since ((b instanceof Number) == true)@Transition(on = "messageReceived")public void messageReceived(Number n) { ... }// Methods with no arguments always matches@Transition(on = "messageReceived")public void messageReceived() { ... }// Methods only interested in the current Event or StateContext always matches@Transition(on = "messageReceived")public void messageReceived(StateContext context) { ... }// Matches since ((a instanceof Collection) == true)@Transition(on = "messageReceived")public void messageReceived(Event event, Collection c) { ... }
但是下面的方法不会和这个事件相匹配:

// Incorrect ordering@Transition(on = "messageReceived")public void messageReceived(Integer i, List l) { ... }// ((a instanceof LinkedList) == false)@Transition(on = "messageReceived")public void messageReceived(LinkedList l, Number n) { ... }// Event must be first argument@Transition(on = "messageReceived")public void messageReceived(ArrayList l, Event event) { ... }// StateContext must be second argument if Event is used@Transition(on = "messageReceived")public void messageReceived(Event event, ArrayList l, StateContext context) { ... }// Event must come before StateContext@Transition(on = "messageReceived")public void messageReceived(StateContext context, Event event) { ... }
状态继承:StateMachine.handle(Event)方法如果不能找到一个transaction和当前的事件在当前的状态中匹配的话就是去找他得父状态,依次类推,知道找到为止,所以我们有时候很需要状态的继承:


@State    public static final String A = "A";@State(A) public static final String B = "A->B";@State(A) public static final String C = "A->C";@State(B) public static final String D = "A->B->D";@State(C) public static final String E = "A->C->E";运行:
public static void main(String[] args) {...deck.load("The Knife - Silent Shout");deck.play();deck.pause();deck.play();deck.stop();deck.eject();deck.play();}可能会保以下的错误,至少我第一次是报错的:
...Tape stoppedTape ejectedException in thread "main" o.a.m.sm.event.UnhandledEventException: Unhandled event: org.apache.mina.statemachine.event.Event@15eb0a9at org.apache.mina.statemachine.StateMachine.handle(StateMachine.java:285)at org.apache.mina.statemachine.StateMachine.processEvents(StateMachine.java:142)这个异常我们无法处理,所以我们将添加一个指定的事务来处理所有不能匹配的事件:
@Transitions({@Transition(on = "*", in = EMPTY, weight = 100),@Transition(on = "*", in = LOADED, weight = 100),@Transition(on = "*", in = PLAYING, weight = 100),@Transition(on = "*", in = PAUSED, weight = 100)})public void error(Event event) {System.out.println("Cannot '" + event.getId() + "' at this time");}运行:
Tape stoppedTape ejectedCannot 'play' at this time.当然,定义所有状态的root更有效:
public static class TapeDeckHandler {@State public static final String ROOT = "Root";@State(ROOT) public static final String EMPTY = "Empty";@State(ROOT) public static final String LOADED = "Loaded";@State(ROOT) public static final String PLAYING = "Playing";@State(ROOT) public static final String PAUSED = "Paused";...@Transition(on = "*", in = ROOT)public void error(Event event) {System.out.println("Cannot '" + event.getId() + "' at this time");}}
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