mac 下 用 glfw3 搭建opengl开发环境
cout << "硬件信息为:" << endl; cout << "OpenGL Vendor:" << glGetString(GL_VENDOR) << endl;cout << "OpenGL Renderer: " << glGetString(GL_RENDERER) << endl;
cout << "OpenGL Version: " << glGetString(GL_VERSION) << endl;
cout << "GLSL Version:" << glGetString(GL_SHADING_LANGUAGE_VERSION) << endl;
cout << "------------------------------------------------------" << endl;
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