78144666 发表于 2017-7-7 23:51:05

mac 下 用 glfw3 搭建opengl开发环境

cout << &quot;硬件信息为:&quot; << endl;  cout << &quot;OpenGL Vendor:&quot; << glGetString(GL_VENDOR) << endl;
  cout << &quot;OpenGL Renderer: &quot; << glGetString(GL_RENDERER) << endl;
  cout << &quot;OpenGL Version: &quot; << glGetString(GL_VERSION) << endl;
  cout << &quot;GLSL Version:&quot; << glGetString(GL_SHADING_LANGUAGE_VERSION) << endl;
  cout << &quot;------------------------------------------------------&quot; << endl;
页: [1]
查看完整版本: mac 下 用 glfw3 搭建opengl开发环境