andy27367451 发表于 2018-8-15 08:18:45

python面向对象初探示例

  import random
  class Sprite:
  step = [-2,+2,-3,+3]
  def __init__(self,gm,point=None):
  self.gm = gm
  if point is None:
  self.point = random.randint(0,20)
  else:
  self.point = point
  def jump(self):
  astep = random.choice(Sprite.step)
  if 0 <= self.point + astep <= 20:
  self.point += astep
  class Ant(Sprite):
  def __init__(self,gm,point=None):
  super().__init__(gm,point)
  self.gm.set_point('ant',self.point)
  def jump(self):
  super().jump()
  self.gm.set_point('ant',self.point)
  class Worm(Sprite):
  def __init__(self,gm,point=None):
  super().__init__(gm,point)
  self.gm.set_point('worm',self.point)
  defjump(self):
  super().jump()
  self.gm.set_point('worm',self.point)
  class GameMap:
  def __init__(self):
  self.ant_point = None
  self.worm_point = None
  def catched(self):
  print('ant:',self.ant_point,'worm:',self.worm_point)
  if self.ant_point is not None and self.worm_point is not None and self.ant_point == self.worm_point:
  return True
  def set_point(self,src,point):
  if src == 'ant':
  self.ant_point = point
  if src == 'worm':
  self.worm_point = point
  if __name__ == '__main__':
  gm = GameMap()
  worm = Worm(gm)
  ant = Ant(gm)
  while not gm.catched():
  worm.jump()
  ant.jump()
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