北风留影 发表于 2015-5-11 14:20:37

Create First Xna Application for Windows Phone 7

  1. Hello Xna for Windows Phone 7
  2. xna中代码执行流程
  3. 代码下载
  
  1. Hello Xna for Windows Phone 7
  1.1 新建 xna工程。


  vs将会生成下面的工程。

  其中XnaHelloPhoneContent工程中包含了项目中需要使用资源文件(bitmap file,effect file,sprite file),XnaHelloPhone工程中包含了对XnaHelloPhoneContent项目的引用,在代码就可直接使用这些资源,例如如果想要加载字体资源,代码如下:
  font = this.Content.Load("SpriteFont1");
  这里的Load方法中的参数是该字体的asset name。


  1.2 修改代码。
  Game1.cs:


using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
namespace XnaHelloPhone
{
    ///
    /// This is the main type for your game
    ///
    public class Game1 : Microsoft.Xna.Framework.Game
    {
      GraphicsDeviceManager graphics;
      SpriteBatch spriteBatch;
      // 显示的文字
      private string text = "Hello Window Phone 7!";
      // 文字字体
      private SpriteFont font;
      // 文字位置
      private Vector2 textPosition;
      public Game1()
      {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            
            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);
      }
      ///
      /// Allows the game to perform any initialization it needs to before starting to run.
      /// This is where it can query for any required services and load any non-graphic
      /// related content.Calling base.Initialize will enumerate through any components
      /// and initialize them as well.
      ///
      protected override void Initialize()
      {
            // TODO: Add your initialization logic here

            base.Initialize();
      }
      ///
      /// LoadContent will be called once per game and is the place to load
      /// all of your content.
      ///
      protected override void LoadContent()
      {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            font = this.Content.Load("SpriteFont1");
            Vector2 textSize = font.MeasureString(text);
            Viewport viewpoint = this.GraphicsDevice.Viewport;
            this.textPosition = new Vector2( (viewpoint.Width - textSize.X) / 2,
               (viewpoint.Height - textSize.Y) / 2 );
            // TODO: use this.Content to load your game content here
      }
      ///
      /// UnloadContent will be called once per game and is the place to unload
      /// all content.
      ///
      protected override void UnloadContent()
      {
            // TODO: Unload any non ContentManager content here
         
      }
      ///
      /// Allows the game to run logic such as updating the world,
      /// checking for collisions, gathering input, and playing audio.
      ///
      /// Provides a snapshot of timing values.
      protected override void Update(GameTime gameTime)
      {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            // TODO: Add your update logic here

            base.Update(gameTime);
      }
      ///
      /// This is called when the game should draw itself.
      ///
      /// Provides a snapshot of timing values.
      protected override void Draw(GameTime gameTime)
      {
            GraphicsDevice.Clear(Color.Navy);
            // TODO: Add your drawing code here
            spriteBatch.Begin();
            spriteBatch.DrawString(font, this.text,
                textPosition,
                Color.White);
            spriteBatch.End();
            base.Draw(gameTime);
      }
    }
  }
  1.3 运行程序

  
  2. xna中代码执行流程

  3. 代码下载
  /Files/xuqiang/XnaHelloPhone.rar
  

  
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