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using System;
using System.Collections.Generic;
namespace Common
{
/// <summary> /// 缓存
/// </summary>
public static> {
private static object cacheLocker = new object();//缓存锁对象
private static ICache cache = null;//缓存接口
static Cache()
{
Load();
}
/// <summary>
/// 加载缓存
/// </summary>
/// <exception cref=""></exception>
private static void Load()
{
try
{
cache = new Redis();
}
catch (Exception ex)
{
//Log.Error(ex.Message);
}
}
public static ICache GetCache()
{
return cache;
}
/// <summary>
/// 缓存过期时间
/// </summary>
public static int TimeOut
{
get
{
return cache.TimeOut;
}
set
{
lock (cacheLocker)
{
cache.TimeOut = value;
}
}
}
/// <summary>
/// 获得指定键的缓存值
/// </summary>
/// <param name="key">缓存键</param>
/// <returns>缓存值</returns>
public static object Get(string key)
{
if (string.IsNullOrWhiteSpace(key))
return null;
return cache.Get(key);
}
/// <summary>
/// 获得指定键的缓存值
/// </summary>
/// <param name="key">缓存键</param>
/// <returns>缓存值</returns>
public static T Get<T>(string key)
{
return cache.Get<T>(key);
}
/// <summary>
/// 将指定键的对象添加到缓存中
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
public static void Insert(string key, object data)
{
if (string.IsNullOrWhiteSpace(key) || data == null)
return;
//lock (cacheLocker)
{
cache.Insert(key, data);
}
}
/// <summary>
/// 将指定键的对象添加到缓存中
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
public static void Insert<T>(string key, T data)
{
if (string.IsNullOrWhiteSpace(key) || data == null)
return;
//lock (cacheLocker)
{
cache.Insert<T>(key, data);
}
}
/// <summary>
/// 将指定键的对象添加到缓存中,并指定过期时间
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
/// <param name="cacheTime">缓存过期时间(分钟)</param>
public static void Insert(string key, object data, int cacheTime)
{
if (!string.IsNullOrWhiteSpace(key) && data != null)
{
//lock (cacheLocker)
{
cache.Insert(key, data, cacheTime);
}
}
}
/// <summary>
/// 将指定键的对象添加到缓存中,并指定过期时间
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
/// <param name="cacheTime">缓存过期时间(分钟)</param>
public static void Insert<T>(string key, T data, int cacheTime)
{
if (!string.IsNullOrWhiteSpace(key) && data != null)
{
//lock (cacheLocker)
{
cache.Insert<T>(key, data, cacheTime);
}
}
}
/// <summary>
/// 将指定键的对象添加到缓存中,并指定过期时间
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
/// <param name="cacheTime">缓存过期时间</param>
public static void Insert(string key, object data, DateTime cacheTime)
{
if (!string.IsNullOrWhiteSpace(key) && data != null)
{
//lock (cacheLocker)
{
cache.Insert(key, data, cacheTime);
}
}
}
/// <summary>
/// 将指定键的对象添加到缓存中,并指定过期时间
/// </summary>
/// <param name="key">缓存键</param>
/// <param name="data">缓存值</param>
/// <param name="cacheTime">缓存过期时间</param>
public static void Insert<T>(string key, T data, DateTime cacheTime)
{
if (!string.IsNullOrWhiteSpace(key) && data != null)
{
//lock (cacheLocker)
{
cache.Insert<T>(key, data, cacheTime);
}
}
}
/// <summary>
/// 从缓存中移除指定键的缓存值
/// </summary>
/// <param name="key">缓存键</param>
public static void Remove(string key)
{
if (string.IsNullOrWhiteSpace(key))
return;
lock (cacheLocker)
{
cache.Remove(key);
}
}
/// <summary>
/// 判断key是否存在
/// </summary>
public static bool Exists(string key)
{
return cache.Exists(key);
}
}
} |
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