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http://www.cnblogs.com/luxiaoxun/p/3603399.html
http://blog.csdn.net/boyka913/article/details/38112041
Libevent官网:http://libevent.org/
windows 7下编译:
编译环境: windows 7 + VS2010
(1)解压libevent到F:\libevent\libevent-2.0.21-stable
(2)打开Microsoft visual studio 2010命令行工具
(3)修改以下三个文件,添加宏定义:
在以下3个文件开头添加“#define _WIN32_WINNT 0x0500”
libevent-2.0.21-stable\event_iocp.c
libevent-2.0.21-stable\evthread_win32.c
libevent-2.0.21-stable\listener.c
(4)使用VS命令提示工具编译:
cd/d F:\libevent\libevent-2.0.21-stable
nmake /f Makefile.nmake
(5)编译结果:
libevent_core.lib:All core event and buffer functionality. This library contains all the event_base, evbuffer, bufferevent, and utility functions.
libevent_extras.lib:This library defines protocol-specific functionality that you may or may not want for your application, including HTTP, DNS, and RPC.
libevent.lib:This library exists for historical reasons; it contains the contents of both libevent_core and libevent_extra. You shouldn’t use it; it may go away in a future version of Libevent.
(6)VS2010下使用lib
新建一个VC++控制台项目:
环境配置:
项目下建一个Lib目录,将上面三个lib文件copy到该目录下。
新建一个Include目录,将F:\libevent\libevent-2.0.21-stable\include下的文件和文件夹copy到该目录下,F:\libevent\libevent-2.0.21-stable\WIN32-Code下的文件copy到该目录下,2个event2目录下的文件可合并一起。
main代码:
[cpp] view plaincopyprint?
- // LibeventTest.cpp : 定义控制台应用程序的入口点。
- //
- #include "stdafx.h"
- #include<time.h>
- #include <stdlib.h>
- #include <WinSock2.h>
- #include <string.h>
- #include <errno.h>
- #include <stdio.h>
- #include <signal.h>
- #ifndef WIN32
- #include <netinet/in.h>
- # ifdef _XOPEN_SOURCE_EXTENDED
- # include <arpa/inet.h>
- # endif
- #include <sys/socket.h>
- #endif
- #include "event2/bufferevent.h"
- #include "event2/buffer.h"
- #include "event2/listener.h"
- #include "event2/util.h"
- #include "event2/event.h"
- #pragma comment(lib,"Advapi32.lib")
- #pragma comment(lib,"ws2_32.lib")
- #pragma comment(lib,"lib/libevent.lib")
- #pragma comment(lib,"lib/libevent_core.lib")
- #pragma comment(lib,"lib/libevent_extras.lib")
- static const char MESSAGE[] = "Hello, World!hyb\n";
- static const int PORT = 20000;
- static void conn_writecb(struct bufferevent *bev, void *user_data)
- {
- printf("enter conn_writecb.\n");
- struct evbuffer *output = bufferevent_get_output(bev);
- if (evbuffer_get_length(output) == 0)
- {
- printf("flushed answer\n");
- //bufferevent_free(bev);
- }
- }
- static void conn_readcb(struct bufferevent *bev, void *ctx)
- {
- printf("enter conn_readcb.\n");
- struct evbuffer *output = bufferevent_get_output(bev);
- if (evbuffer_get_length(output) == 0)
- {
- printf("flushed answer\n");
- //bufferevent_free(bev);
- }
- }
- static void conn_eventcb(struct bufferevent *bev, short events, void *user_data)
- {
- printf("enter conn_eventcb.\n");
- if (events & BEV_EVENT_EOF)
- {
- printf("Connection closed.\n");
- }
- else if (events & BEV_EVENT_ERROR)
- {
- printf("Got an error on the connection: %s\n",
- strerror(errno));/*XXX win32*/
- }
- /* None of the other events can happen here, since we haven't enabled
- * timeouts */
- bufferevent_free(bev);
- }
- static void signal_cb(evutil_socket_t sig, short events, void *user_data)
- {
- printf("enter signal_cb.\n");
- struct event_base *base = (struct event_base *)user_data;
- struct timeval delay = { 2, 0 };
- printf("Caught an interrupt signal; exiting cleanly in two seconds.\n");
- event_base_loopexit(base, &delay);
- }
- static void listener_cb(struct evconnlistener *listener, evutil_socket_t fd,
- struct sockaddr *sa, int socklen, void *user_data)
- {
- printf("enter listener_cb.\n");
- struct event_base *base = (struct event_base *)user_data;
- struct bufferevent *bev;
- bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);
- if (!bev)
- {
- fprintf(stderr, "Error constructing bufferevent!");
- event_base_loopbreak(base);
- return;
- }
- bufferevent_setcb(bev, conn_readcb, conn_writecb, conn_eventcb, NULL);
- bufferevent_enable(bev, EV_WRITE);
- bufferevent_enable(bev, EV_READ);
- bufferevent_write(bev, MESSAGE, strlen(MESSAGE));
- }
- int test()
- {
- struct event_base *base;
- struct evconnlistener *listener;
- struct event *signal_event;
- struct sockaddr_in sin;
- #ifdef WIN32
- WSADATA wsa_data;
- WSAStartup(MAKEWORD(2,2), &wsa_data);
- #endif
- base = event_base_new();
- if (!base)
- {
- fprintf(stderr, "Could not initialize libevent!\n");
- return 1;
- }
- memset(&sin, 0, sizeof(sin));
- sin.sin_family = AF_INET;
- sin.sin_port = htons(PORT);
- listener = evconnlistener_new_bind(base, listener_cb, (void *)base,
- LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE, -1,
- (struct sockaddr*)&sin,
- sizeof(sin));
- if (!listener)
- {
- fprintf(stderr, "Could not create a listener!\n");
- return 1;
- }
- signal_event = evsignal_new(base, SIGINT, signal_cb, (void *)base);
- if (!signal_event || event_add(signal_event, NULL)<0)
- {
- fprintf(stderr, "Could not create/add a signal event!\n");
- return 1;
- }
- event_base_dispatch(base);
- evconnlistener_free(listener);
- event_free(signal_event);
- event_base_free(base);
- printf("done\n");
- return 0;
- }
项目属性设置:
VC++目录:
包含目录,添加:F:\Projects\LibeventTest\LibeventTest\Include;
库目录,添加:F:\Projects\LibeventTest\LibeventTest\Lib;
C/C++:
代码生成-->运行库:多线程调试 (/MTd)(Debug下),多线程 (/MT)(Release下)
连接器:
输入:ws2_32.lib;wsock32.lib;libevent.lib;libevent_core.lib;libevent_extras.lib;
ws2_32.lib;wsock32.lib;是用来编译Windows网络相关的程序库。
编译,生成!
编译好的libevent lib下载 Libevent2.0.21.rar
作者:阿凡卢
出处:http://www.cnblogs.com/luxiaoxun/
本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。 |
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