|
package main
import (
"fmt"
"os"
"net"
"sync"
)
var gLocker sync.Mutex; //全局锁
var gCondition *sync.Cond; //全局条件变量
//错误处理函数
func checkErr(err error, extra string) bool {
if err != nil {
formatStr := " Err : %s\n";
if extra != "" {
formatStr = extra + formatStr;
}
fmt.Fprintf(os.Stderr, formatStr, err.Error());
return true;
}
return false;
}
//连接处理函数
func clientConnHandler(conn net.Conn) {
gLocker.Lock();
defer gLocker.Unlock();
defer conn.Close();
request := make([]byte, 128);
for {
readLen, err := conn.Read(request)
if checkErr(err, "Read") {
gCondition.Signal();
break;
}
//socket被关闭了
if readLen == 0 {
fmt.Println("Server connection close!");
//条件变量同步通知
gCondition.Signal();
break;
} else {
//输出接收到的信息
fmt.Println(string(request[:readLen]))
//发送
conn.Write([]byte("Hello !"));
}
request = make([]byte, 128);
}
}
func main() {
//解析地址
tcpAddr, err := net.ResolveTCPAddr("tcp", "127.0.0.1:6666");
if checkErr(err, "ResolveTCPAddr") {
return;
}
conn, err := net.DialTCP("tcp", nil, tcpAddr);
if checkErr(err, "DialTCP") {
return;
}
fmt.Println("Connect server success.")
gLocker.Lock();
gCondition = sync.NewCond(&gLocker);
//发送数据给服务器
conn.Write([]byte("Hello !"));
//处理连接(lock在上面调用了,所以clientConnHandler函数必须等wait函数调用后才能lock,这样就能保证调用的先后顺序)
go clientConnHandler(conn);
//主线程阻塞,等待Singal结束
for {
//条件变量同步等待
gCondition.Wait();
break;
}
gLocker.Unlock();
fmt.Println("Client finish.")
}
|
|
|