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Go1.9.2 sync库里包含下面几类:Mutex/RWMutex/Cond/WaitGroup/Once/Map/Pool
1.Mutex:互斥锁,等同于linux下的pthread_mutex_t
//多个线程同时运行,获得Mutex锁者线程优先执行,其余线程阻塞等待
func testMutex() {
mutex :
= sync.Mutex{};
for i := 0; i < 10; i++ {
go func(idx
int) {
mutex.Lock();
defer mutex.Unlock();
fmt.Println(
"idx :=",>
time.Sleep(time.Second);
}(i)
}
time.Sleep(
20 * time.Second);
fmt.Println(
"Func finish.");
}
2.RWMutex:读写锁,等同于linux下的pthread_rwlock_t
//写请求在读锁和写锁时都必须阻塞等待,读请求只在写锁时阻塞等待
func testRWMutex() {
rwMutex :
= sync.RWMutex{};
for i := 0; i < 10; i++ {
go func(idx
int) {
rwMutex.RLock();
defer rwMutex.RUnlock();
fmt.Println(
"Read Mutex :",idx);
}(i);
go func(idx
int) {
rwMutex.Lock();
defer rwMutex.Unlock();
fmt.Println(
"Write Mutex :",idx);
time.Sleep(time.Second);
}(i);
}
time.Sleep(
20 * time.Second);
fmt.Println(
"Func finish.");
}
3.Cond:条件变量,等同于linux下的pthread_cond_t
func testCond() {
cond :
= sync.NewCond(&sync.Mutex{});
cond.L.Lock();
//①上锁
defer cond.L.Unlock();
go func() {
fmt.Println(
"go wait lock.");
cond.L.Lock();
//②等Wait解锁
defer cond.L.Unlock(); //⑤解锁后触发Wait
defer fmt.Println("go unlock.");
fmt.Println("go locked.");
cond.Signal(); //④触发Wait等待解锁
}()
time.Sleep(time.Second);
fmt.Println("start wait.");
for {
cond.Wait(); //③可以理解为立刻解锁并触发一个阻塞线程(如果没有阻塞线程则不触发)后立刻再上锁等待Signal信号
fmt.Println("wait finish.");
break;
}
time.Sleep(time.Second);
fmt.Println("Func finish.");
}
4.WaitGroup:组等待
//Add 增加等待计数;Done减少等待计数;当计数为0时触发Wait;
func testWaitGroup() {
waitGroup :
= sync.WaitGroup{};
for i := 0; i < 10; i++ {
waitGroup.Add(
1);
go func(idx
int) {
time.Sleep(time.Second);
fmt.Println(
"go : ",>
waitGroup.Done();
}(i)
}
for{
fmt.Println(
"start wait.");
waitGroup.Wait();
fmt.Println(
"wait finish.");
break;
}
time.Sleep(time.Second);
fmt.Println(
"Func finish.");
}
5.Once:只执行一次
//只执行一次以后不再触发
func testOnce() {
once :
= sync.Once{};
for i := 0; i < 10; i++ {
go func(idx
int) {
once.Do(func() {
fmt.Println(
"Do once : ",>
})
fmt.Println("go : ",>
}(i)
}
time.Sleep(5 * time.Second);
fmt.Println("Func finish.");
}
6.Map:线程安全map
func testMap() {
syncMap :
= sync.Map{};
for i := 0; i < 10; i++ {
go func(idx
int) {
//如果没有则保存起来
_, ok := syncMap.LoadOrStore(idx, " StrVal = "+strconv.FormatInt(int64(idx), 10));
if !ok {
fmt.Println(
"Store>
}
}(i)
go func(idx
int) {
val, ok :
= syncMap.Load(idx);
if ok {
fmt.Println(
"Load success>
}else {
fmt.Println(
"Load fail>
}
}(i)
}
time.Sleep(
5 * time.Second);
fmt.Println(
"Func finish.");
}
7.Pool:线程安全对象池
func testPool() {
p :
= &sync.Pool{
New: func()
interface{} {
return -1;
},
}
for i := 0; i < 10; i++ {
go func(idx
int) {
p.Put(idx);
}(i)
}
//取出来的对象是无序的
for i := 0; i < 20; i++ {
go func() {
val :
= p.Get();
fmt.Println(
"Get val = ", val);
}()
}
time.Sleep(
5 * time.Second);
fmt.Println(
"Func finish.");
}
使用Pool一定要注意一下问题:
1.用途仅仅是增加对象重用的几率,减少gc的负担,而开销方面也不是很便宜的。
2.GC会将Pool清理掉。
3.Get不能保证将Put进去的全部取出来!如下例子:
func testPoolPutGet(){
myPool :
= &sync.Pool{
New: func()
interface{} {
return 0;
},
}
myPool.Put(
1) //放入1
myPool.Put(2) //放入2
time.Sleep(time.Second)
p1 :
= myPool.Get().(int)
fmt.Println(p1)
// 获得2
p2 := myPool.Get().(int)
fmt.Println(p2) // 获得0,而不是1!
}
4.关于Pool的实现原理,可以参考《go语言的官方包sync.Pool的实现原理和适用场景》
以上。
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