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找到了一个早期的版本,配置是python2.x,websocket 6 or 7。版本已经很早了,websocket协议已经有了大的更新,版本已经更迭到了13,同时python本人已经在用python 3k了,因此造成网上的代码无法运行,经过一天的晚上,已经可以运行。代码附上。
服务端(Python)
#coding=utf8
#!/usr/bin/python
import struct,socket,sys
import hashlib
import threading,random
import time
from base64 import b64encode, b64decode
connectionlist = {}
#python3k 版本recv返回字节数组
def decode(data):
if not len(data):
return False
length = data[1] & 127
if length == 126:
mask = data[4:8]
raw = data[8:]
elif length == 127:
mask = data[10:14]
raw = data[14:]
else:
mask = data[2:6]
raw = data[6:]
ret = ''
for cnt, d in enumerate(raw):
ret += chr(d ^ mask[cnt%4])
return ret
def encode(data):
data=str.encode(data)
head = b'\x81'
if len(data) < 126:
head += struct.pack('B', len(data))
elif len(data) <= 0xFFFF:
head += struct.pack('!BH', 126, len(data))
else:
head += struct.pack('!BQ', 127, len(data))
return head+data
def sendMessage(message):
global connectionlist
for connection in connectionlist.values():
connection.send(encode(message))
def deleteconnection(item):
global connectionlist
del connectionlist['connection'+item]
class WebSocket(threading.Thread):
GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
def __init__(self,conn,index,name,remote, path="/"):
threading.Thread.__init__(self)
self.conn = conn
self.index = index
self.name = name
self.remote = remote
self.path = path
self.buffer = ""
def run(self):
print('Socket%s Start!' % self.index)
headers = {}
self.handshaken = False
while True:
if self.handshaken == False:
print ('Socket%s Start Handshaken with %s!' % (self.index,self.remote))
self.buffer += bytes.decode(self.conn.recv(1024))
if self.buffer.find('\r\n\r\n') != -1:
header, data = self.buffer.split('\r\n\r\n', 1)
for line in header.split("\r\n")[1:]:
key, value = line.split(": ", 1)
headers[key] = value
headers["Location"] = ("ws://%s%s" %(headers["Host"], self.path))
key = headers['Sec-WebSocket-Key']
token = b64encode(hashlib.sha1(str.encode(str(key + self.GUID))).digest())
handshake="HTTP/1.1 101 Switching Protocols\r\n"\
"Upgrade: websocket\r\n"\
"Connection: Upgrade\r\n"\
"Sec-WebSocket-Accept: "+bytes.decode(token)+"\r\n"\
"WebSocket-Origin: "+str(headers["Origin"])+"\r\n"\
"WebSocket-Location: "+str(headers["Location"])+"\r\n\r\n"
self.conn.send(str.encode(str(handshake)))
self.handshaken = True
print ('Socket%s Handshaken with %s success!' %(self.index, self.remote))
sendMessage('Welcome, ' + self.name + ' !')
else:
msg=decode(self.conn.recv(1024))
if msg=='quit':
print ('Socket%s Logout!' % (self.index))
nowTime = time.strftime('%H:%M:%S',time.localtime(time.time()))
sendMessage('%s %s say: %s' % (nowTime, self.remote, self.name+' Logout'))
deleteconnection(str(self.index))
self.conn.close()
break
else:
print ('Socket%s Got msg:%s from %s!' % (self.index, msg, self.remote))
nowTime = time.strftime('%H:%M:%S',time.localtime(time.time()))
sendMessage('%s %s say: %s' % (nowTime, self.remote, msg))
self.buffer = ""
class WebSocketServer(object):
def __init__(self):
self.socket = None
def begin(self):
print( 'WebSocketServer Start!')
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.bind(("127.0.0.1",12345))
self.socket.listen(50)
global connectionlist
i=0
while True:
connection, address = self.socket.accept()
username=address[0]
newSocket = WebSocket(connection,i,username,address)
newSocket.start()
connectionlist['connection'+str(i)]=connection
i = i + 1
if __name__ == "__main__":
server = WebSocketServer()
server.begin()
客户端(Html5+JS)
<!DOCTYPE html>
<html>
<head>
<title>WebSocket</title>
<style>
html, body {
font: normal 0.9em arial, helvetica;
}
#log {
width: 440px;
height: 200px;
border: 1px solid #7F9DB9;
overflow: auto;
}
#msg {
width: 330px;
}
</style>
<script>
var socket;
function init() {
var host = "ws://127.0.0.1:12345/";
try {
socket = new WebSocket(host);
socket.onopen = function (msg) {
log("Begin Connection!");
};
socket.onmessage = function (msg) {
log(msg.data);
};
socket.onclose = function (msg) {
log("Lose Connection!");
};
}
catch (ex) {
log(ex);
}
$("msg").focus();
}
function send() {
var txt, msg;
txt = $("msg");
msg = txt.value;
if (!msg) {
alert("Message can not be empty");
return;
}
txt.value = "";
txt.focus();
try {
socket.send(msg);
} catch (ex) {
log(ex);
}
}
window.onbeforeunload = function () {
try {
socket.send('quit');
socket.close();
socket = null;
}
catch (ex) {
log(ex);
}
};
function $(id) {
return document.getElementById(id);
}
function log(msg) {
$("log").innerHTML += "<br>" + msg;
}
function onkey(event) {
if (event.keyCode == 13) {
send();
}
}
</script>
</head>
<body onload="init()">
<h3>WebSocket</h3>
<br><br>
<div id="log"></div>
<input id="msg" type="textbox" onkeypress="onkey(event)"/>
<button onclick="send()">发送</button>
</body>
</html>
Html5+JS代码还存在一个问题,发送中文会出现乱码,原因应该为websocket.send的默认解码问题。 |
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