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说明:Memcached 分为服务器端和客户端, 客户端有多种实现方式,我这里是选择了这个版本 http://sourceforge.net/projects/memcacheddotnet/?source=dlp
第 1 步: 配置环境
1.下载服务器memcached for win32安装。http://www.splinedancer.com/memcached-win32/,www.splinedancer.com/memcached-win32/memcached-1.2.4-Win32-Preview-20080309_bin.zip
我在源码文件 服务器设置 里面附带了memcached.exe,把memcached.exe这个文件拷贝到C盘新建 文件夹 C:\memcached-1.2.6
2.用管理员方式开口cmd命令窗口 输入: cd C:\memcached-1.2.6 然后输入memcached.exe -d install 就可以把memcached安装为windows服务了。
3.启动服务后,memcached服务默认占用的端口是11211,占用的最大内存默认是64M。
4.可以自己修改端口号,但是需要修改注册表
打开注册表,找到:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\memcached Server
其中的ImagePath项的值为:"c:\memcached-1.2.6\memcached.exe" -d runservice
改成:"c:\memcached-1.2.6\memcached.exe" -p 12345 -m 1024 -d runservice
表示可以 缓存 1G数据。端口 12345
第 2 步: 打开Visual Studio 2010 ,新建项目www.memcached.com,这步我就省略了。
第 3步: 添加缓存帮组文件
using System;
using System.Web;
using System.Linq;
using System.Collections;
using System.Collections.Specialized;
using System.Collections.Generic;
using System.Configuration;
using Memcached.ClientLibrary;
namespace www.memcached.com
{
/// <summary>
/// 页 面 名:缓存管理类<br/>
/// 说 明:设置、获取、移除Cache<br/>
/// 作 者:xxx<br/>
/// 时 间:2012-12-12(神奇的数字,传说中的12K)<br/>
/// 修 改 者:<br/>
/// 修改时间:<br/>
/// </summary>
public class CacheHelper
{
#region 变量和构造函数
//缓存服务器地址和端口,这样就实现了分布式缓存。服务器可以多个,用Socket读写数据"127.0.0.1:12345",
private static Dictionary<string, string> Servers = new Dictionary<string, string>();
static MemcachedClient mc = null;
//服务器缓存
static Dictionary<string, SockIOPool> Servers1 = new Dictionary<string, SockIOPool>();
static object LOCK_OBJECT = new object();//安全锁定
/// <summary>
/// 静态构造函数
/// </summary>
static CacheHelper()
{
InitServer();
List<string> keys = Servers.Keys.ToList<string>();
foreach (var k in Servers.Keys)
{
SockIOPool pool = SockIOPool.GetInstance(k);
string[] s = new string[] { Servers[k] };
pool.SetServers(s);//设置服务器
pool.MaxConnections = 10000;
pool.MinConnections = 10;
pool.SocketConnectTimeout = 1000;
pool.SocketTimeout = 100;
pool.Initialize();//初始化缓存线程池
}
//默认池
List<string> defaultServerList=new List<string>();
foreach (var k in Servers.Keys) defaultServerList.Add(Servers[k]);
SockIOPool defaultPool = SockIOPool.GetInstance("DefaultPool");
defaultPool.SetServers(defaultServerList.ToArray());//设置服务器
defaultPool.MaxConnections = 10000;
defaultPool.MinConnections = 10;
defaultPool.SocketConnectTimeout = 1000;
defaultPool.SocketTimeout = 100;
defaultPool.Initialize(); //初始化默认线程池
mc = new MemcachedClient();
mc.PoolName = "DefaultPool";
}
/// <summary>
/// 初始化服务器列表,这里默认两台服务器.
/// </summary>
static void InitServer(){
//这里可以写复杂灵活点,动态从配置文件获取,我这里固定了两个
Servers.Add("Svr1", ConfigurationManager.AppSettings["Svr1"]);
Servers.Add("Svr2", ConfigurationManager.AppSettings["Svr2"]);
}
private CacheHelper() { }
#endregion
#region 获取客户端
public static MemcachedClient GetClient(string server)
{
MemcachedClient current = Singleton<MemcachedClient>.Instance;
current.PoolName = server;
return current;
}
#endregion
#region 默认
#region 写(Set)
/// <summary>
/// 设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
public static void Set(string key, object value)
{
mc.Set(key, value);
}
/// <summary>
/// 设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="hashCode">哈希码</param>
public static void Set(string key, object value, int hashCode)
{
mc.Set(key, value, hashCode);
}
/// <summary>
/// 设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void Set(string key, object value, DateTime expiry)
{
mc.Set(key, value, expiry);
}
/// <summary>
/// 设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void Set(string key, object value, DateTime expiry, int hashCode)
{
mc.Set(key, value, expiry, hashCode);
}
#endregion
#region 读(Get)
#region 返回泛型
/// <summary>
/// 读取数据缓存
/// </summary>
/// <param name="key">键</param>
public static T Get<T>(string key)
{
return (T)mc.Get(key);
}
/// <summary>
/// 读取数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="hashCode">哈希码</param>
public static T Get<T>(string key, int hashCode)
{
return (T)mc.Get(key, hashCode);
}
/// <summary>
/// 读取数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="asString">是否把值作为字符串返回</param>
public static T Get<T>(string key, object value, bool asString)
{
return (T)mc.Get(key, value, asString);
}
#endregion
/// <summary>
/// 读取数据缓存
/// </summary>
/// <param name="key">键</param>
public static object Get(string key)
{
return mc.Get(key);
}
/// <summary>
/// 读取数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="hashCode">哈希码</param>
public static object Get(string key, int hashCode)
{
return mc.Get(key, hashCode);
}
/// <summary>
/// 读取数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="asString">是否把值作为字符串返回</param>
public static object Get(string key, object value, bool asString)
{
return mc.Get(key, value, asString);
}
#endregion
#region 批量写(Set)
/// <summary>
/// 批量设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
public static void SetMultiple(string[] keys, object[] values)
{
for (int i = 0; i < keys.Length; i++)
{
mc.Set(keys, values);
}
}
/// <summary>
/// 批量设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="hashCode">哈希码</param>
public static void SetMultiple(string[] keys, object[] values, int[] hashCodes)
{
for (int i = 0; i < keys.Length; i++)
{
mc.Set(keys, values, hashCodes);
}
}
/// <summary>
/// 批量设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void SetMultiple(string[] keys, object[] values, DateTime[] expirys)
{
for (int i = 0; i < keys.Length; i++)
{
mc.Set(keys, values, expirys);
}
}
/// <summary>
/// 批量设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void Set(string[] keys, object[] values, DateTime[] expirys, int[] hashCodes)
{
for (int i = 0; i < keys.Length; i++)
{
mc.Set(keys, values, expirys, hashCodes);
}
}
#endregion
#region 批量读取(Multiple),返回哈希表 Hashtable
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
public static Hashtable GetMultiple(string[] keys)
{
return mc.GetMultiple(keys);
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
public static Hashtable GetMultiple(string[] keys, int[] hashCodes)
{
return mc.GetMultiple(keys, hashCodes);
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
/// <param name="asString">所有值返回字符</param>
public static Hashtable GetMultiple(string[] keys, int[] hashCodes, bool asString)
{
return mc.GetMultiple(keys, hashCodes, asString);
}
#endregion
#region 批量读取(Multiple),返回对象数组object[]
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
public static object[] GetMultipleArray(string[] keys)
{
return mc.GetMultipleArray(keys);
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
public static object[] GetMultipleArray(string[] keys, int[] hashCodes)
{
return mc.GetMultipleArray(keys, hashCodes);
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
/// <param name="asString">所有值返回字符</param>
public static object[] GetMultipleArray(string[] keys, int[] hashCodes, bool asString)
{
return mc.GetMultipleArray(keys, hashCodes, asString);
}
#endregion
#region 批量读取(Multiple),返回泛型集合List[T]
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
public static List<T> GetMultipleList<T>(string[] keys)
{
object[] obj = mc.GetMultipleArray(keys);
List<T> list = new List<T>();
foreach (object o in obj)
{
list.Add((T)o);
}
return list;
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
public static List<T> GetMultipleList<T>(string[] keys, int[] hashCodes)
{
object[] obj = mc.GetMultipleArray(keys, hashCodes);
List<T> list = new List<T>();
foreach (object o in obj)
{
list.Add((T)o);
}
return list;
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
/// <param name="asString">所有值返回字符</param>
public static List<T> GetMultipleList<T>(string[] keys, int[] hashCodes, bool asString)
{
object[] obj = mc.GetMultipleArray(keys, hashCodes, asString);
List<T> list = new List<T>();
foreach (object o in obj)
{
list.Add((T)o);
}
return list;
}
#endregion
#region 替换更新(Replace)
/// <summary>
/// 替换更新数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
public static void Replace(string key, object value)
{
mc.Replace(key, value);
}
/// <summary>
/// 替换更新数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="hashCode">哈希码</param>
public static void Replace(string key, object value, int hashCode)
{
mc.Replace(key, value, hashCode);
}
/// <summary>
/// 替换更新数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void Replace(string key, object value, DateTime expiry)
{
mc.Replace(key, value, expiry);
}
/// <summary>
/// 替换更新数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void Replace(string key, object value, DateTime expiry, int hashCode)
{
mc.Replace(key, value, expiry, hashCode);
}
#endregion
#region 删除(Delete)
/// <summary>
///删除指定条件缓存
/// </summary>
/// <param name="key">键</param>
public static bool Delete(string key)
{
return mc.Delete(key);
}
/// <summary>
/// 删除指定条件缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="hashCode">哈希码</param>
/// <param name="expiry">过期时间</param>
public static bool Delete(string key, int hashCode, DateTime expiry)
{
return mc.Delete(key, hashCode, expiry);
}
/// <summary>
/// 删除指定条件缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="expiry">过期时间</param>
public static bool Delete(string key, DateTime expiry)
{
return mc.Delete(key, expiry);
}
/// <summary>
/// 移除全部缓存
/// </summary>
public static void RemovAllCache()
{
mc.FlushAll();
}
/// <summary>
/// 移除全部缓存
/// </summary>
/// <param name="list">移除指定服务器缓存</param>
public static void RemovAllCache(ArrayList list)
{
mc.FlushAll(list);
}
#endregion
#region 是否存在(Exists)
/// <summary>
/// 判断指定键的缓存是否存在
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static bool IsExists(string key)
{
return mc.KeyExists(key);
}
#endregion
#region 数值增减
#region 存储一个数值元素
/// <summary>
/// 存储一个数值元素
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static bool StoreCounter(string key, long counter)
{
return mc.StoreCounter(key, counter);
}
/// <summary>
/// 存储一个数值元素
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <param name="hashCode">哈希码</param>
/// <returns></returns>
public static bool StoreCounter(string key, long counter, int hashCode)
{
return mc.StoreCounter(key, counter, hashCode);
}
#endregion
#region 获取一个数值元素
/// <summary>
/// 获取一个数值元素
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static long GetCounter(string key)
{
return mc.GetCounter(key);
}
/// <summary>
/// 获取一个数值元素
/// </summary>
/// <param name="key">键</param>
/// <param name="hashCode">哈希码</param>
/// <returns></returns>
public static long GetCounter(string key, int hashCode)
{
return mc.GetCounter(key, hashCode);
}
#endregion
#region 增加一个数值元素的值(Increment)
/// <summary>
/// 将一个数值元素增加。 如果元素的值不是数值类型,将其作为0处理
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static long Increment(string key)
{
return mc.Increment(key);
}
/// <summary>
/// 将一个数值元素增加。 如果元素的值不是数值类型,将其作为0处理
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <returns></returns>
public static long Increment(string key, long inc)
{
return mc.Increment(key, inc);
}
/// <summary>
/// 将一个数值元素增加。 如果元素的值不是数值类型,将其作为0处理
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <param name="hashCode">哈希码</param>
/// <returns></returns>
public static long Increment(string key, long inc, int hashCode)
{
return mc.Increment(key, inc, hashCode);
}
#endregion
#region 减小一个数值元素的值(Decrement)
/// <summary>
/// 减小一个数值元素的值,减小多少由参数offset决定。 如果元素的值不是数值,以0值对待。如果减小后的值小于0,则新的值被设置为0
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static long Decrement(string key)
{
return mc.Decrement(key);
}
/// <summary>
/// 减小一个数值元素的值,减小多少由参数offset决定。 如果元素的值不是数值,以0值对待。如果减小后的值小于0,则新的值被设置为0
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <returns></returns>
public static long Decrement(string key, long inc)
{
return mc.Decrement(key, inc);
}
/// <summary>
/// 减小一个数值元素的值,减小多少由参数offset决定。 如果元素的值不是数值,以0值对待。如果减小后的值小于0,则新的值被设置为0
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <param name="hashCode">哈希码</param>
/// <returns></returns>
public static long Decrement(string key, long inc, int hashCode)
{
return mc.Decrement(key, inc, hashCode);
}
#endregion
#endregion
#endregion
#region 指定服务器
#region 获取(Get)
/// <summary>
/// 从指定服务器获取
/// </summary>
/// <param name="server">服务器,Svr1,Svr2</param>
/// <param name="key">键</param>
/// <returns></returns>
public static object GetFrom(string server,string key)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Get(key);
}
/// <summary>
/// 从指定服务器获取
/// </summary>
/// <param name="server">服务器,Svr1,Svr2</param>
/// <param name="key">键</param>
/// <param name="hashCode">哈希码</param>
public static object GetFrom(string server, string key, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Get(key, hashCode);
}
/// <summary>
/// 从指定服务器获取
/// </summary>
/// <param name="server">服务器,Svr1,Svr2</param>
/// <param name="key">键</param>
/// <param name="asString">是否把值作为字符串返回</param>
public static object GetFrom(string server, string key, object value, bool asString)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Get(key, value, asString);
}
#endregion
#region 写入(Set)
/// <summary>
/// 设置数据缓存
/// </summary>
/// <param name="server">服务器,格式为Svr1,Svr2,Svr3,对应配置文件host</param>
/// <param name="key">键</param>
/// <param name="value">值</param>
public static void SetTo(string server,string key, object value)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.Set(key, value);
}
/// <summary>
/// 设置数据缓存
/// </summary>
/// <param name="server">服务器,格式为Svr1,Svr2,Svr3,对应配置文件host</param>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="hashCode">哈希码</param>
public static void SetTo(string server, string key, object value, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.Set(key, value, hashCode);
}
/// <summary>
/// 设置数据缓存
/// </summary>
/// <param name="server">服务器,格式为Svr1,Svr2,Svr3,对应配置文件host</param>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void SetTo(string server, string key, object value, DateTime expiry)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.Set(key, value, expiry);
}
/// <summary>
/// 设置数据缓存
/// </summary>
/// <param name="server">服务器,格式为Svr1,Svr2,Svr3,对应配置文件host</param>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void SetTo(string server, string key, object value, DateTime expiry, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.Set(key, value, expiry, hashCode);
}
#endregion
#region 批量写(Set)
/// <summary>
/// 批量设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
public static void SetMultipleTo(string server, string[] keys, object[] values)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
for (int i = 0; i < keys.Length; i++)
{
client.Set(keys, values);
}
}
/// <summary>
/// 批量设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="hashCode">哈希码</param>
public static void SetMultipleTo(string server, string[] keys, object[] values, int[] hashCodes)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
for (int i = 0; i < keys.Length; i++)
{
client.Set(keys, values, hashCodes);
}
}
/// <summary>
/// 批量设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void SetMultipleTo(string server, string[] keys, object[] values, DateTime[] expirys)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
for (int i = 0; i < keys.Length; i++)
{
client.Set(keys, values, expirys);
}
}
/// <summary>
/// 批量设置数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void SetMultipleTo(string server, string[] keys, object[] values, DateTime[] expirys, int[] hashCodes)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
for (int i = 0; i < keys.Length; i++)
{
client.Set(keys, values, expirys, hashCodes);
}
}
#endregion
#region 批量读取(Multiple),返回哈希表 Hashtable
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
public static Hashtable GetMultipleFrom(string server,string[] keys)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.GetMultiple(keys);
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
public static Hashtable GetMultipleFrom(string server, string[] keys, int[] hashCodes)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.GetMultiple(keys, hashCodes);
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
/// <param name="asString">所有值返回字符</param>
public static Hashtable GetMultipleFrom(string server, string[] keys, int[] hashCodes, bool asString)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.GetMultiple(keys, hashCodes, asString);
}
#endregion
#region 批量读取(Multiple),返回对象数组object[]
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
public static object[] GetMultipleArrayFrom(string server, string[] keys)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.GetMultipleArray(keys);
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
public static object[] GetMultipleArrayFrom(string server, string[] keys, int[] hashCodes)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.GetMultipleArray(keys, hashCodes);
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
/// <param name="asString">所有值返回字符</param>
public static object[] GetMultipleArrayFrom(string server, string[] keys, int[] hashCodes, bool asString)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.GetMultipleArray(keys, hashCodes, asString);
}
#endregion
#region 批量读取(Multiple),返回泛型集合List[T]
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
public static List<T> GetMultipleListFrom<T>(string server, string[] keys)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
object[] obj = client.GetMultipleArray(keys);
List<T> list = new List<T>();
foreach (object o in obj)
{
list.Add((T)o);
}
return list;
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
public static List<T> GetMultipleListFrom<T>(string server, string[] keys, int[] hashCodes)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
object[] obj = client.GetMultipleArray(keys, hashCodes);
List<T> list = new List<T>();
foreach (object o in obj)
{
list.Add((T)o);
}
return list;
}
/// <summary>
/// 批量读取数据缓存
/// </summary>
/// <param name="keys">键集合</param>
/// <param name="hashCodes">哈希码集合</param>
/// <param name="asString">所有值返回字符</param>
public static List<T> GetMultipleListFrom<T>(string server, string[] keys, int[] hashCodes, bool asString)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
object[] obj = client.GetMultipleArray(keys, hashCodes, asString);
List<T> list = new List<T>();
foreach (object o in obj)
{
list.Add((T)o);
}
return list;
}
#endregion
#region 替换更新(Replace)
/// <summary>
/// 替换更新数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
public static void ReplaceFrom(string server, string key, object value)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.Replace(key, value);
}
/// <summary>
/// 替换更新数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="hashCode">哈希码</param>
public static void ReplaceFrom(string server, string key, object value, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.Replace(key, value, hashCode);
}
/// <summary>
/// 替换更新数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void ReplaceFrom(string server, string key, object value, DateTime expiry)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.Replace(key, value, expiry);
}
/// <summary>
/// 替换更新数据缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expiry">过期时间</param>
public static void ReplaceFrom(string server, string key, object value, DateTime expiry, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.Replace(key, value, expiry, hashCode);
}
#endregion
#region 删除(Delete)
/// <summary>
///删除指定条件缓存
/// </summary>
/// <param name="key">键</param>
public static bool DeleteFrom(string server, string key)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Delete(key);
}
/// <summary>
/// 删除指定条件缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="hashCode">哈希码</param>
/// <param name="expiry">过期时间</param>
public static bool DeleteFrom(string server, string key, int hashCode, DateTime expiry)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Delete(key, hashCode, expiry);
}
/// <summary>
/// 删除指定条件缓存
/// </summary>
/// <param name="key">键</param>
/// <param name="expiry">过期时间</param>
public static bool DeleteFrom(string server, string key, DateTime expiry)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Delete(key, expiry);
}
/// <summary>
/// 移除全部缓存
/// </summary>
public static void RemovAllCacheFrom(string server)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.FlushAll();
}
/// <summary>
/// 移除全部缓存
/// </summary>
/// <param name="list">移除指定服务器缓存</param>
public static void RemovAllCacheFrom(string server, ArrayList list)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
client.FlushAll(list);
}
#endregion
#region 是否存在(Exists)
/// <summary>
/// 判断指定键的缓存是否存在
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static bool IsExists(string server,string key)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.KeyExists(key);
}
#endregion
#region 数值增减
#region 存储一个数值元素
/// <summary>
/// 存储一个数值元素
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static bool StoreCounterTo(string server,string key, long counter)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.StoreCounter(key, counter);
}
/// <summary>
/// 存储一个数值元素
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <param name="hashCode">哈希码</param>
/// <returns></returns>
public static bool StoreCounterTo(string server, string key, long counter, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.StoreCounter(key, counter, hashCode);
}
#endregion
#region 获取一个数值元素
/// <summary>
/// 获取一个数值元素
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static long GetCounterFrom(string server, string key)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.GetCounter(key);
}
/// <summary>
/// 获取一个数值元素
/// </summary>
/// <param name="key">键</param>
/// <param name="hashCode">哈希码</param>
/// <returns></returns>
public static long GetCounterFrom(string server, string key, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.GetCounter(key, hashCode);
}
#endregion
#region 增加一个数值元素的值(Increment)
/// <summary>
/// 将一个数值元素增加。 如果元素的值不是数值类型,将其作为0处理
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static long IncrementTo(string server, string key)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Increment(key);
}
/// <summary>
/// 将一个数值元素增加。 如果元素的值不是数值类型,将其作为0处理
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <returns></returns>
public static long IncrementTo(string server, string key, long inc)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Increment(key, inc);
}
/// <summary>
/// 将一个数值元素增加。 如果元素的值不是数值类型,将其作为0处理
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <param name="hashCode">哈希码</param>
/// <returns></returns>
public static long IncrementTo(string server, string key, long inc, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Increment(key, inc, hashCode);
}
#endregion
#region 减小一个数值元素的值(Decrement)
/// <summary>
/// 减小一个数值元素的值,减小多少由参数offset决定。 如果元素的值不是数值,以0值对待。如果减小后的值小于0,则新的值被设置为0
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
public static long DecrementFrom(string server, string key)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Decrement(key);
}
/// <summary>
/// 减小一个数值元素的值,减小多少由参数offset决定。 如果元素的值不是数值,以0值对待。如果减小后的值小于0,则新的值被设置为0
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <returns></returns>
public static long DecrementFrom(string server, string key, long inc)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Decrement(key, inc);
}
/// <summary>
/// 减小一个数值元素的值,减小多少由参数offset决定。 如果元素的值不是数值,以0值对待。如果减小后的值小于0,则新的值被设置为0
/// </summary>
/// <param name="key">键</param>
/// <param name="inc">增长幅度</param>
/// <param name="hashCode">哈希码</param>
/// <returns></returns>
public static long DecrementFrom(string server, string key, long inc, int hashCode)
{
MemcachedClient client = GetClient(server);
client.PoolName = server;
return client.Decrement(key, inc, hashCode);
}
#endregion
#endregion
#endregion
}
}
第 4步: 测试默认服务器
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Memcached.ClientLibrary;
namespace www.memcached.com
{
[Serializable]
class A
{
public string Name { get; set; }
}
public partial class Test : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
CacheHelper.RemovAllCache();
/*例子1 保存复杂对象*/
A[] a = new A[] { new A { Name = "刘德华" }, new A { Name = "施瓦辛格" }, new A { Name = "太上老君" } };
CacheHelper.Set("name", a, DateTime.Now.AddSeconds(10));
object c = CacheHelper.Get("name");
A[] b = (A[])c;
Response.Write(b[2].Name + "<br/>");
/*例子2 批量获取对象*/
int[] array = { 1, 2, 3, 4, 5, 6, 7 };
foreach (int i in array)
{
CacheHelper.Set("array" + i, i);
}
string[] keys = { "array1", "array2", "array3", "array4", "array5", "array6", "array7" };
object[] obj = CacheHelper.GetMultipleArray(keys);
foreach (object o in obj)
{
Response.Write(o + "<br/>");
}
/*例子3 获取泛型*/
A a3 = new A { Name = "我是对象" };
CacheHelper.Set("TType", a3);
A a4 = CacheHelper.Get<A>("TType");
Response.Write(a4.Name + "<br/>");
/*例子4 删除*/
try
{
Response.Write("删除对象TType " + CacheHelper.Delete("TType") + "<br/>");
A a5 = CacheHelper.Get<A>("TType");
Response.Write(a5.Name + "<br/>");
}
catch (Exception exe)
{
Response.Write("获取对象报错,说明对象已经删除,错误信息是: " + exe.Message + "<br/>");
Response.Write("删除对象后,判断是否存在: CacheHelper.IsExists: " + CacheHelper.IsExists("TType") + "<br/>");
}
/*例子5 增加,减少*/
long counter = 10;
CacheHelper.StoreCounter("number", counter);
Response.Write("number增加前是: " + CacheHelper.GetCounter("number") + "<br/>");
CacheHelper.Increment("number");
Response.Write("对number增加后是: " + CacheHelper.GetCounter("number") + "<br/>");
CacheHelper.Increment("number", 100);
Response.Write("对number增加100后是: " + CacheHelper.GetCounter("number") + "<br/>");
CacheHelper.Decrement("number", 100);
Response.Write("对number减去100后是: " + CacheHelper.GetCounter("number") + "<br/>");
/*例子6 批量读取 泛型 测试*/
A[] a6 = new A[] { new A { Name = "李嘉图" }, new A { Name = "亚当斯密" }, new A { Name = "苏格拉底" } };
string[] k6 = { "economy1", "economy2", "economy3" };
CacheHelper.SetMultiple(k6, a6);
Response.Write("下面是 泛型 批量 获取对象<br/>");
List<A> list = CacheHelper.GetMultipleList<A>(k6);
foreach (A p in list)
{
Response.Write(p.Name + "<br/>");
}
}
}
}
第 5步: 测试指定服务器
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace www.memcached.com
{
public partial class Test4 : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
CacheHelper.SetTo("Svr1", "Abc", "good1");
CacheHelper.SetTo("Svr2", "Abc", "good2");
Response.Write("第一台服务器:"+CacheHelper.GetFrom("Svr1", "Abc")+"<br/>");
Response.Write("第二台服务器:" + CacheHelper.GetFrom("Svr2", "Abc") + "<br/>");
CacheHelper.StoreCounterTo("Svr1","Count",1);
CacheHelper.IncrementTo("Svr1", "Count", 10);
Response.Write("自增结果:" + CacheHelper.GetCounterFrom("Svr1", "Count") + "<br/>");
}
}
}
第 6步: 项目配置文件
<?xml version="1.0"?>
<!--
有关如何配置 ASP.NET 应用程序的详细信息,请访问
http://go.microsoft.com/fwlink/?LinkId=169433
-->
<configuration>
<appSettings>
<add key="Svr1" value="127.0.0.1:12345"/>
<add key="Svr2" value="192.168.1.26:11211"/>
</appSettings>
<system.web>
<compilation debug="true" targetFramework="4.0" />
<authentication mode="Forms">
<forms loginUrl="~/Account/Login.aspx" timeout="2880" />
</authentication>
<membership>
<providers>
<clear/>
<add name="AspNetSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider" connectionStringName="ApplicationServices"
enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false"
maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10"
applicationName="/" />
</providers>
</membership>
<profile>
<providers>
<clear/>
<add name="AspNetSqlProfileProvider" type="System.Web.Profile.SqlProfileProvider" connectionStringName="ApplicationServices" applicationName="/"/>
</providers>
</profile>
<roleManager enabled="false">
<providers>
<clear/>
<add name="AspNetSqlRoleProvider" type="System.Web.Security.SqlRoleProvider" connectionStringName="ApplicationServices" applicationName="/" />
<add name="AspNetWindowsTokenRoleProvider" type="System.Web.Security.WindowsTokenRoleProvider" applicationName="/" />
</providers>
</roleManager>
</system.web>
<system.webServer>
<modules runAllManagedModulesForAllRequests="true"/>
</system.webServer>
</configuration>
下面给出项目源码 下载地址 http://files.cnblogs.com/HCCZX/www.memcached.com.rar
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