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最近开始学Python,感觉挺好玩的,既有脚本语言的灵活性,又有丰富的类库与面向对象的特点,开发起来很方便。
游戏的规则和乒乓球一样,如果妙蛙种子掉地上了就算输,你可以用蓝色的跷跷板弹它,使他不落到地面上。
Game Over后可按任意键继续游戏或选择退出。
代码如下:
1 import sys, pygame
2 from random import *
3 from pygame.locals import *
4 from pygame.font import *
5 class MyPlayer(pygame.sprite.Sprite):
6 def __init__(self, image_file, location, speed):
7 pygame.sprite.Sprite.__init__(self)
8 self.image = pygame.image.load(image_file)
9 self.rect = self.image.get_rect()
10 self.rect.left, self.rect.top = location
11 self.speed = speed
12 self.status = True
13 def move(self):
14 self.rect = self.rect.move(self.speed)
15 if self.rect.left < 0 or self.rect.right > width:
16 self.speed[0] = -self.speed[0]
17 if self.rect.top < 0:
18 self.speed[1] = -self.speed[1]
19 if self.rect.bottom > height:
20 #Game over
21 self.status = False
22 class Reflector(pygame.sprite.Sprite):
23 def __init__(self, image_file, location, speed):
24 pygame.sprite.Sprite.__init__(self)
25 self.image = pygame.image.load(image_file)
26 self.rect = self.image.get_rect()
27 self.rect.left, self.rect.top = location
28 self.speed = speed
29 def move(self):
30 self.rect = self.rect.move(self.speed)
31 if self.rect.left < 0 or self.rect.right > width:
32 self.speed[0] = -self.speed[0]
33 if self.rect.top < 0 or self.rect.bottom > height:
34 self.speed[1] = -self.speed[1]
35 def animate(players):
36 screen.fill([255,255,255])
37 for player in players:
38 player.move()
39 for player in players:
40 players.remove(player)
41 if pygame.sprite.spritecollide(player,players,False):
42 player.speed[0] = -player.speed[0]
43 player.speed[1] = -player.speed[1]
44 players.add(player)
45 player.move()
46 screen.blit(player.image,player.rect)
47 pygame.display.flip()
48 pygame.time.delay(10)
49
50 pygame.init()
51 size = width,height = 640,480
52 screen = pygame.display.set_mode(size)
53 screen.fill([255,255,255])
54 pygame.display.set_caption("MiaoWa Game")
55 def play():
56 img_player = "C:\Users\dswu\Desktop\player.png"
57 players = pygame.sprite.Group()
58 for row in range(0,1):
59 for column in range(0,1):
60 playerLocation = [column*250+10,row*250+10]
61 playerSpeed = [choice([-2,2]), choice([-2,2])]
62 player = MyPlayer(img_player, playerLocation, playerSpeed)
63 players.add(player)
64 img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
65 ref_pos = [0,464]
66 ref_speed = [0,0]
67 reflector = Reflector(img_ref_path, ref_pos, ref_speed)
68 players.add(reflector)
69 running = True
70 while running:
71 key_pressed = pygame.key.get_pressed()
72 for event in pygame.event.get():
73 if event.type == pygame.QUIT:
74 game.quit()
75 if event.type == KEYDOWN:
76 if event.key == K_LEFT:
77 ref_speed[0] = -2
78 elif event.key == K_RIGHT:
79 ref_speed[0] = +2
80 animate(players)
81 if player.status == False:
82 running = False
83 final_text = "Game Over!"
84 ft_font = pygame.font.Font(None, 100)
85 ft_surf = ft_font.render(final_text, 1, (0,0,0))
86 screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100])
87 tip_text = "Type any key to continue"
88 tip_font = pygame.font.Font(None, 50)
89 tip_surf = tip_font.render(tip_text, 1, (0,0,0))
90 screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200])
91 pygame.display.flip()
92 keepOn = True
93 while keepOn:
94 key_pressed = pygame.key.get_pressed()
95 for event in pygame.event.get():
96 if event.type == pygame.QUIT:
97 pygame.quit()
98 if event.type == KEYDOWN:
99 play()
100 play()
主要是通过pygame.sprite.Sprite类实现碰撞的监控,通过事件的捕捉及判断实现这种弹力球类的游戏,其中涉及到文字在界面上的显示,游戏中的循环控制,以及重新开始游戏等。
把上面这段代码贴到你的IDLE中,找到下面这两行替换成你机器中的图片路径,按F5就可以运行了。
img_player = "C:\Users\dswu\Desktop\player.png"
img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
由于比较简单,看看代码运行一下应该就差不多明白了,如果有不明白的地方请给我留言,方便一起学习与进步。
平时都在线,欢迎交流。
Version2,增加score计分功能,结构有改动:
import sys, pygame
from random import *
from pygame.locals import *
from pygame.font import *
class MyPlayer(pygame.sprite.Sprite):
def __init__(self, image_file, location, speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
self.speed = speed
self.status = True
def move(self):
global score, score_font, score_surf
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > width:
self.speed[0] = -self.speed[0]
if self.rect.top < 0:
self.speed[1] = -self.speed[1]
score = score + 1
score_surf = score_font.render(str(score),1,(0,0,0))
if self.rect.bottom > height:
#Game over
self.status = False
class Reflector(pygame.sprite.Sprite):
def __init__(self, image_file, location, speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > width:
self.speed[0] = -self.speed[0]
if self.rect.top < 0 or self.rect.bottom > height:
self.speed[1] = -self.speed[1]
def animate(players):
screen.fill([255,255,255])
for player in players:
player.move()
for player in players:
players.remove(player)
if pygame.sprite.spritecollide(player,players,False):
player.speed[0] = -player.speed[0]
player.speed[1] = -player.speed[1]
players.add(player)
player.move()
screen.blit(player.image,player.rect)
pygame.display.flip()
pygame.time.delay(10)
def end():
#1
final_text = "Game Over!"
ft_font = pygame.font.Font(None, 100)
ft_surf = ft_font.render(final_text, 1, (0,0,0))
screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100])
#2
tip_text = "Type any key to continue"
tip_font = pygame.font.Font(None, 50)
tip_surf = tip_font.render(tip_text, 1, (0,0,0))
screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200])
#3
sc_text = "Your score is "+ str(score)
sc_font = pygame.font.Font(None, 50)
sc_surf = sc_font.render(sc_text, 1, (0,0,0))
screen.blit(sc_surf, [screen.get_width()/2 - sc_surf.get_width()/2, 300])
pygame.display.flip()
pygame.init()
size = width,height = 1000,500
screen = pygame.display.set_mode(size)
screen.fill([255,255,255])
pygame.display.set_caption("MiaoWa Game")
score = 0
score_pos = [10, 10]
score_font = pygame.font.Font(None, 50)
score_surf = score_font.render(str(score),1,(0,0,0))
img_player = "C:\Users\dswu\Desktop\player.png"
playerSpeed = [choice([-2,2]), choice([-2,2])]
player = MyPlayer(img_player, [10,10], playerSpeed)
players = pygame.sprite.Group()
players.add(player)
img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
ref_pos = [0,464]
ref_speed = [0,0]
reflector = Reflector(img_ref_path, ref_pos, ref_speed)
players.add(reflector)
running = True
while running:
key_pressed = pygame.key.get_pressed()
for event in pygame.event.get():
if player.status == True:
if event.type == pygame.QUIT:
game.quit()
if event.type == KEYDOWN:
if event.key == K_LEFT:
ref_speed[0] = -2
elif event.key == K_RIGHT:
ref_speed[0] = +2
if player.status == False:
if event.type == pygame.QUIT:
pygame.quit()
if event.type == KEYDOWN:
player.rect.topleft = [50,50]
player.status = True
score = 0
score_surf = score_font.render(str(score),1,(0,0,0))
if player.status == True:
animate(players)
screen.blit(score_surf, score_pos)
pygame.display.flip()
if player.status == False:
end()
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