/**
* Await a newly assigned Socket from our Connector, or <code>null</code>
* if we are supposed to shut down.
*/
private synchronized Socket await() {
// Wait for the Connector to provide a new Socket
while (!available) {
try {
wait();
} catch (InterruptedException e) {
}
}
// Notify the Connector that we have received this Socket
Socket socket = this.socket;
available = false;
notifyAll();
if ((debug >= 1) && (socket != null))
log(" The incoming request has been awaited");
return (socket);
}
/**
* Await a newly assigned Socket from our Connector, or <code>null</code>
* if we are supposed to shut down.
*/
private synchronized Socket await() {
// Wait for the Connector to provide a new Socket
while (!available) {
try {
wait();
} catch (InterruptedException e) {
}
}
// Notify the Connector that we have received this Socket
Socket socket = this.socket;
available = false;
notifyAll();
if ((debug >= 1) && (socket != null))
log(" The incoming request has been awaited");
/**
* Process an incoming TCP/IP connection on the specified socket. Any
* exception that occurs during processing must be logged and swallowed.
* <b>NOTE</b>: This method is called from our Connector's thread. We
* must assign it to our own thread so that multiple simultaneous
* requests can be handled.
*
* @param socket TCP socket to process
*/
synchronized void assign(Socket socket) {
// Wait for the Processor to get the previous Socket
while (available) {
try {
wait();
} catch (InterruptedException e) {
}
}
// Store the newly available Socket and notify our thread
this.socket = socket;
available = true;
notifyAll();
if ((debug >= 1) && (socket != null))
log(" An incoming request is being assigned");
}
/**
* Process an incoming TCP/IP connection on the specified socket. Any
* exception that occurs during processing must be logged and swallowed.
* <b>NOTE</b>: This method is called from our Connector's thread. We
* must assign it to our own thread so that multiple simultaneous
* requests can be handled.
*
* @param socket TCP socket to process
*/
synchronized void assign(Socket socket) {
// Wait for the Processor to get the previous Socket
while (available) {
try {
wait();
} catch (InterruptedException e) {
}
}
// Store the newly available Socket and notify our thread
this.socket = socket;
available = true;
notifyAll();
if ((debug >= 1) && (socket != null))
log(" An incoming request is being assigned");