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平常我们用PHP+JS语言写的多人聊天室代码都是使用Ajax技术,每隔一定的时间刷新聊天数据。
现在使用Flex+PHP语言,通过socket实现来实现客户端和服务端的交互。只要客户端发送新的消息给服务端,服务端就会自动把客户端的消息推送到每个客户端上。具体实现如下:
1、服务端代码(PHP实现)
<?PHP
/**
* patServer
* PHP socket server base class
* Events that can be handled:
* * onStart
* * onConnect
* * onConnectionRefused
* * onClose
* * onShutdown
* * onReceiveData
*
* @version 1.1
* @author Stephan Schmidt <schst@php-tools.de>
* @package patServer
*/
class patServer{
/**
* information about the project
* @var array $systemVars
*/
var $systemVars = array(
"appName" => "patServer",
"appVersion" => "1.1",
"author" => array("Stephan Schmidt <schst@php-tools.de>", )
);
/**
* port to listen
* @var integer $port
*/
var $port = 10000;
/**
* domain to bind to
* @var string $domain
*/
var $domain = "localhost";
/**
* maximum amount of clients
* @var integer $maxClients
*/
var $maxClients = -1;
/**
* buffer size for socket_read
* @var integer $readBufferSize
*/
var $readBufferSize = 128;
/**
* end character for socket_read
* @var integer $readEndCharacter
*/
var $readEndCharacter = "\n";
/**
* maximum of backlog in queue
* @var integer $maxQueue
*/
var $maxQueue = 500;
/**
* debug mode
* @var boolean $debug
*/
var $debug = true;
/**
* debug mode
* @var string $debugMode
*/
var $debugMode = "text";
/**
* debug destination (filename or stdout)
* @var string $debugDest
*/
var $debugDest = "stdout";
/**
* empty array, used for socket_select
* @var array $null
*/
var $null = array();
/**
* all file descriptors are stored here
* @var array $clientFD
*/
var $clientFD = array();
/**
* needed to store client information
* @var array $clientInfo
*/
var $clientInfo = array();
/**
* needed to store server information
* @var array $serverInfo
*/
var $serverInfo = array();
/**
* amount of clients
* @var integer $clients
*/
var $clients = 0;
/**
* create a new socket server
*
* @access public
* @param string $domain domain to bind to
* @param integer $port port to listen to
*/
function patServer( $domain = "localhost", $port = 8083 ){
$this->domain = $domain;
$this->port = $port;
$this->serverInfo["domain"] = $domain;
$this->serverInfo["port"] = $port;
$this->serverInfo["servername"] = $this->systemVars["appName"];
$this->serverInfo["serverversion"] = $this->systemVars["appVersion"];
set_time_limit( 0 );
}
/**
* set maximum amount of simultaneous connections
*
* @access public
* @param int $maxClients
*/
function setMaxClients( $maxClients ){
$this->maxClients = $maxClients;
}
/**
* set debug mode
*
* @access public
* @param mixed $debug [text|htmlfalse]
* @param string $dest destination of debug message (stdout to output or filename if log should be written)
*/
function setDebugMode( $debug, $dest = "stdout" ){
if( $debug === false ){
$this->debug = false;
return true;
}
$this->debug = true;
$this->debugMode = $debug;
$this->debugDest = $dest;
}
/**
* start the server
*
* @access public
* @param int $maxClients
*/
function start(){
$this->initFD = @socket_create( AF_INET, SOCK_STREAM, 0 );
if( !$this->initFD )
die( "patServer: Could not create socket." );
// adress may be reused
socket_setopt( $this->initFD, SOL_SOCKET, SO_REUSEADDR, 1 );
// bind the socket
if( !@socket_bind( $this->initFD, $this->domain, $this->port ) ){
@socket_close( $this->initFD );
die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." );
}
// listen on selected port
if( !@socket_listen( $this->initFD, $this->maxQueue ) )
die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." );
$this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s", time() ) );
// this allows the shutdown function to check whether the server is already shut down
$GLOBALS["_patServerStatus"] = "running";
// this ensures that the server will be sutdown correctly
register_shutdown_function( array( $this, "shutdown" ) );
if( method_exists( $this, "onStart" ) )
$this->onStart();
$this->serverInfo["started"] = time();
$this->serverInfo["status"] = "running";
while( true ){
$readFDs = array();
array_push( $readFDs, $this->initFD );
// fetch all clients that are awaiting connections
for( $i = 0; $i < count( $this->clientFD ); $i++ )
if( isset( $this->clientFD[$i] ) )
array_push( $readFDs, $this->clientFD[$i] );
// block and wait for data or new connection
$ready = @socket_select( $readFDs, $this->null, $this->null, NULL );
if( $ready === false ){
$this->sendDebugMessage( "socket_select failed." );
$this->shutdown();
}
// check for new connection
if( in_array( $this->initFD, $readFDs ) ){
$newClient = $this->acceptConnection( $this->initFD );
// check for maximum amount of connections
if( $this->maxClients > 0 ){
if( $this->clients > $this->maxClients ){
$this->sendDebugMessage( "Too many connections." );
if( method_exists( $this, "onConnectionRefused" ) )
$this->onConnectionRefused( $newClient );
$this->closeConnection( $newClient );
}
}
if( --$ready <= 0 )
continue;
}
// check all clients for incoming data
for( $i = 0; $i < count( $this->clientFD ); $i++ ){
if( !isset( $this->clientFD[$i] ) )
continue;
if( in_array( $this->clientFD[$i], $readFDs ) ){
$data = $this->readFromSocket( $i );
// empty data => connection was closed
if( !$data ){
$this->sendDebugMessage( "Connection closed by peer" );
$this->closeConnection( $i );
}else{
$this->sendDebugMessage( "Received ".trim( $data )." from ".$i );
if( method_exists( $this, "onReceiveData" ) )
$this->onReceiveData( $i, $data );
}
}
}
}
}
/**
* read from a socket
*
* @access private
* @param integer $clientId internal id of the client to read from
* @return string $data data that was read
*/
function readFromSocket( $clientId ){
// start with empty string
$data = "";
// read data from socket
while( $buf = socket_read( $this->clientFD[$clientId], $this->readBufferSize ) ){
$data .= $buf;
$endString = substr( $buf, - strlen( $this->readEndCharacter ) );
if( $endString == $this->readEndCharacter )
break;
if( $buf == NULL )
break;
}
if( $buf === false )
$this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );
return $data;
}
/**
* accept a new connection
*
* @access public
* @param resource &$socket socket that received the new connection
* @return int $clientID internal ID of the client
*/
function acceptConnection( &$socket ){
for( $i = 0 ; $i <= count( $this->clientFD ); $i++ ){
if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL ){
$this->clientFD[$i] = socket_accept( $socket );
socket_setopt( $this->clientFD[$i], SOL_SOCKET, SO_REUSEADDR, 1 );
$peer_host = "";
$peer_port = "";
socket_getpeername( $this->clientFD[$i], $peer_host, $peer_port );
$this->clientInfo[$i] = array(
"host" => $peer_host,
"port" => $peer_port,
"connectOn" => time()
);
$this->clients++;
$this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port );
if( method_exists( $this, "onConnect" ) )
$this->onConnect( $i );
return $i;
}
}
}
/**
* check, whether a client is still connected
*
* @access public
* @param integer $id client id
* @return boolean $connected true if client is connected, false otherwise
*/
function isConnected( $id ){
if( !isset( $this->clientFD[$id] ) )
return false;
return true;
}
/**
* close connection to a client
*
* @access public
* @param int $clientID internal ID of the client
*/
function closeConnection( $id ){
if( !isset( $this->clientFD[$id] ) )
return false;
if( method_exists( $this, "onClose" ) )
$this->onClose( $id );
$this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] );
@socket_close( $this->clientFD[$id] );
$this->clientFD[$id] = NULL;
unset( $this->clientInfo[$id] );
$this->clients--;
}
/**
* shutdown server
*
* @access public
*/
function shutDown(){
if( $GLOBALS["_patServerStatus"] != "running" )
exit;
$GLOBALS["_patServerStatus"] = "stopped";
if( method_exists( $this, "onShutdown" ) )
$this->onShutdown();
$maxFD = count( $this->clientFD );
for( $i = 0; $i < $maxFD; $i++ )
$this->closeConnection( $i );
@socket_close( $this->initFD );
$this->sendDebugMessage( "Shutdown server." );
exit;
}
/**
* get current amount of clients
*
* @access public
* @return int $clients amount of clients
*/
function getClients(){
return $this->clients;
}
/**
* send data to a client
*
* @access public
* @param int $clientId ID of the client
* @param string $data data to send
* @param boolean $debugData flag to indicate whether data that is written to socket should also be sent as debug message
*/
function sendData( $clientId, $data, $debugData = true ){
if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )
return false;
if( $debugData )
$this->sendDebugMessage( "sending: \"" . $data . "\" to: $clientId" );
if( !@socket_write( $this->clientFD[$clientId], $data ) )
$this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );
}
/**
* send data to all clients
*
* @access public
* @param string $data data to send
* @param array $exclude client ids to exclude
*/
function broadcastData( $data, $exclude = array(), $debugData = true ){
if( !empty( $exclude ) && !is_array( $exclude ) )
$exclude = array( $exclude );
for( $i = 0; $i < count( $this->clientFD ); $i++ ){
if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i, $exclude ) ){
if( $debugData )
$this->sendDebugMessage( "sending: \"" . $data . "\" to: $i" );
if( !@socket_write( $this->clientFD[$i], $data ) )
$this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." );
}
}
}
/**
* get current information about a client
*
* @access public
* @param int $clientId ID of the client
* @return array $info information about the client
*/
function getClientInfo( $clientId ){
if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )
return false;
return $this->clientInfo[$clientId];
}
/**
* send a debug message
*
* @access private
* @param string $msg message to debug
*/
function sendDebugMessage( $msg ){
if( !$this->debug )
return false;
$msg = date( "Y-m-d H:i:s", time() ) . " " . $msg;
switch( $this->debugMode ){
case "text":
$msg = $msg."\n";
break;
case "html":
$msg = htmlspecialchars( $msg ) . "<br />\n";
break;
}
if( $this->debugDest == "stdout" || empty( $this->debugDest ) ){
echo $msg;
flush();
return true;
}
error_log( $msg, 3, $this->debugDest );
return true;
}
/**
* return string for last socket error
*
* @access public
* @return string $error last error
*/
function getLastSocketError( &$fd ){
$lastError = socket_last_error( $fd );
return "msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError;
}
function onReceiveData($ip,$data){
$this->broadcastData( $data,array(), true );
}
}
$patServer = new patServer();
$patServer->start();
?>
2、客户端(Flex实现)
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" fontSize="12" creationComplete="initApp()" width="369" height="326">
<mx:Script>
<![CDATA[
import flash.system.SecurityDomain;//沙箱安全尚未解决
import flash.net.Socket; //导入类包
import flash.utils.ByteArray;//ByteArray在读取数据时使用
// private var socket: Socket;
private var sc:Socket;
internal function initApp():void
{
Security.allowDomain("*");//所有的写法
sc = new Socket();
sc.connect("192.168.15.85",10000);//执行连接
//监听连接成功事件
sc.addEventListener(Event.CONNECT,funConnect);
//监听关闭事件
sc.addEventListener(Event.CLOSE,funClose);
//监听服务器新信息
sc.addEventListener(ProgressEvent.SOCKET_DATA,funSocket);
//
}
internal function funConnect(event:Event):void
{
myText.text+="连接已建立 \n";
}
internal function funClose(event:Event):void
{
myText.text+="连接已关闭 \n";
}
internal function sendMessage(msg:String):void //发送数据到服务器
{
//新建一个ByteArray来存放数据
var message:ByteArray=new ByteArray();
//写入数据,使用writeUTFBytes以utf8格式传数据,避免中文乱码
message.writeUTFBytes(msg+"\n");
//写入socket的缓冲区
sc.writeBytes(message);
//调用flush方法发送信息
sc.flush();
//清空消息框
myInput.text="";
}
//接受服务器信息
internal function funSocket(event:ProgressEvent):void
{
var msg:String="";
//循环读取数据,socket的bytesAvailable对象存放了服务器传来的所有数据
while(event.target.bytesAvailable)
{
//强制使用utf8格式,避免中文乱码
msg+=sc.readMultiByte(sc.bytesAvailable,"utf-8");
//使用\n换行符号把信息切开
var arr:Array=msg.split('\n');
for(var i:int=0;i<arr.length;i++)
{
if(arr.length>1)
{
//正则表达式,回车符
var myPattern:RegExp=/\r/;
//删除回车符
arr=arr.replace(myPattern,'');
//在聊天框中输出
myText.text+=arr+"\n";
}
}
myText.verticalScrollPosition = myText.maxVerticalScrollPosition;//滚动到最下面
}
}
]]>
</mx:Script>
<mx:TextArea x="10" y="42" width="344" height="247" id="myText"/>
<mx:TextInput x="10" y="297" width="270" id="myInput"/>
<mx:Button x="288" y="298" label="发送" id="myBtn" click="sendMessage(myName.text+':'+myInput.text)"/>
<mx:TextInput x="10" y="10" width="344" text="名字" id="myName"/>
</mx:Application>
注意:该代码客户端放在本地可以执行,但是放到服务器上会出现安全沙箱问题,本人至今还未解决,遗憾 |
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