#!/usr/bin/perl -w
use strict;
use warnings;
use OpenGL qw/ :all /;
use OpenGL::Config;
#!/usr/bin/perl -w
use strict;
use warnings;
use OpenGL qw/ :all /;
use OpenGL::Config;
my $a=rand(1);
my $b=rand(1);
my $c=1;
my $look=0.1;
my $lookx=0.1;
my $looky=0.1;
my $ispress=0;
glutInit();
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(400,400);
glutCreateWindow("my OpenGL program");
glClearColor(0,0,0,255);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-3,3,-3,3,-3,3);
gluLookAt($look,$look,$look,0.0,0.0,0.0,0.0,$look,0.0);
glMatrixMode(GL_MODELVIEW);
glutDisplayFunc(\&mydis);
glutMotionFunc(\&mymouse);
glutMainLoop();
sub mydis()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glClearColor(0,0,0,255);
glClear(GL_COLOR_BUFFER_BIT);
&qiu();
}
sub mymouse()
{
my ($myx,$myy)=@_;
$look=($myx+$myy)/2/400;
$lookx=($myx-200)/200;
$looky=(200-$myy)/200;
glLoadIdentity();
gluLookAt($lookx,$looky,$look,0.0,0.0,0.0,0.0,$look,0.0);
glutPostRedisplay();
print "mouse x:$myx-y:$myy-look:$look\n";
}
sub qiu()
{
my $x;
my $y;
my $z;
my $c=3.1415926/180;
for (my $phi=-80.00;$phi<=80.00;$phi+=20.00)
{
my $phir=$c*$phi;
my $phir20=$c*($phi+20);
glBegin(GL_QUAD_STRIP);
glColor3f($a,$b,$c);
for (my $theta=-180.00;$theta<=180.00;$theta+=20.00)
{
my $thetar=$c*$theta;
$x=sin($thetar)*cos($phir);
$y=cos($thetar)*cos($phir);
$z=sin($phir);
glVertex3d($x,$y,$z);
$x=sin($thetar)*cos($phir20);
$y=cos($thetar)*cos($phir20);
$z=sin($phir20);
glVertex3d($x,$y,$z);
}
glEnd();
glFlush();
}
}
按下鼠标按钮时,球体会随着鼠标的操作而转动
7.6 glutMotionFunc, glutPassiveMotionFunc
glutMotionFunc and glutPassiveMotionFunc set the motion and passive motion callbacks respectively for the current window. Usage
void glutMotionFunc(void (*func)(int x, int y));
void glutPassiveMotionFunc(void (*func)(int x, int y));
func
The new motion or passive motion callback function. Description
glutMotionFunc and glutPassiveMotionFunc set the motion and passive motion callback respectively for the current window. The motion callback for a window is called when the mouse moves within the window while one or more mouse buttons are pressed. The passive motion callback for a window is called when the mouse moves within the window while no mouse buttons are pressed.
The x and y callback parameters indicate the mouse location in window relative coordinates.
Passing NULL to glutMotionFunc or glutPassiveMotionFunc disables the generation of the mouse or passive motion callback respectively.