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在win8+vs2012下配置cocos2d-x环境
cocos2d-x是一个开源且跨平台的2D(游戏)引擎,运用甚广……
今天心血来潮打算学一下cocos2d-x,期间遇到了点小问题,于是乎把配置流程写出来让后来者可以有个参考。
这里假设你已安装WIN8和VS2012(非express版本)
1.下载cocos2d-1.0.1-x-0.12.0并解压(其他版本应该也差不多)
这就没啥好说的了,搜索引擎一搜一把。
解压到某个目录,这里用%COCOSROOT%来代替。
2.安装模板
安装前,需要先修改一下,使支持vs2012
你需要做的:
修改 %COCOSROOT%\install-templates-msvc.bat
echo./*
echo.* Install Cocos2d-win32 application wizard...
echo.*/
echo.
set SCRIPT_LOG=InstallWizardLog.txt
set SCRIPT_DIR=.\template\msvc\
if exist %SCRIPT_LOG% del /Q %SCRIPT_LOG%
cscript "%SCRIPT_DIR%InstallWizardForVC2008Express.js" /quiet
cscript "%SCRIPT_DIR%InstallWizardForVC2010Express.js" /quiet
cscript "%SCRIPT_DIR%InstallWizardForVS2008.js" /quiet
cscript "%SCRIPT_DIR%InstallWizardForVS2010.js" /quiet
cscript "%SCRIPT_DIR%InstallWizardForVS2012.js" /quiet
if exist %SCRIPT_LOG% more %SCRIPT_LOG%
if exist %SCRIPT_LOG% del /Q %SCRIPT_LOG%
创建 %COCOSROOT%\template\msvc\InstallWizardForVS2012.js (这个文件是从VS2010的那个修改而来的)
// Setup program for the Cocos2d-win32 App Wizard for VC++ 11.0 (VC2012)
main();
function EchoInfo(bQuiet, strMsg) {
if (! bQuiet) {
WScript.Echo(strMsg);
}
else {
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strLogPath = "InstallWizardLog.txt"
var file = FileSys.OpenTextFile(strLogPath, 8, true);
file.WriteLine(strMsg);
file.Close();
}
}
function EchoError(bQuiet, strMsg) {
strMsg = "Error: " + strMsg;
if (! bQuiet) {
WScript.Echo(strMsg);
}
else {
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strLogPath = "InstallWizardLog.txt"
var file = FileSys.OpenTextFile(strLogPath, 8, true);
file.WriteLine(strMsg);
file.Close();
}
}
function main() {
// Decode command line arguments
var bDebug = false;
var bQuiet = false;
var bElevated = false;
var Args = WScript.Arguments;
for (var i = 0; i < Args.length; i++) {
if (Args(i) == "/debug")
bDebug = true;
else if (Args(i) == "/elevated")
bElevated = true;
else if (Args(i) == "/quiet")
bQuiet = true;
}
// See if UAC is enabled
var Shell = WScript.CreateObject("Shell.Application");
if (!bElevated && Shell.IsRestricted("System", "EnableLUA")) {
// Check that the script is being run interactively.
if (!WScript.Interactive) {
EchoError(bQuiet, "(Windows LUA) Elevation required.");
return;
}
// Now relaunch the script, using the "RunAs" verb to elevate
var strParams = "\"" + WScript.ScriptFullName + "\"";
if (bDebug)
strParams += " /debug";
strParams += " /elevated";
Shell.ShellExecute(WScript.FullName, strParams, null, "RunAs");
return;
}
// Create shell object
var WSShell = WScript.CreateObject("WScript.Shell");
// Create file system object
var FileSys = WScript.CreateObject("Scripting.FileSystemObject");
// Get the folder containing the script file
var strScriptPath = FileSys.GetParentFolderName(WScript.ScriptFullName);
if (strScriptPath == null || strScriptPath == "")
strScriptPath = ".";
// Get the folder script files copy to
var strValue = "";
try {
var strVCKey = "HKLM\\Software\\Microsoft\\VisualStudio\\11.0\\Setup\\VC\\ProductDir";
strValue = WSShell.RegRead(strVCKey);
}
catch (e) {
try {
var strVCKey_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VisualStudio\\11.0\\Setup\\VC\\ProductDir";
strValue = WSShell.RegRead(strVCKey_x64);
}
catch (e) {
EchoError(bQuiet, "Cannot find where Visual Studio 2012 is installed.");
return;
}
}
var strDestFolder = FileSys.BuildPath(strValue, "vcprojects");
if (bDebug)
WScript.Echo("Destination: " + strDestFolder);
if (!FileSys.FolderExists(strDestFolder)) {
EchoError(bQuiet, "Cannot find destination folder (should be: " + strDestFolder + ")");
return;
}
// Wizard Info
var nNumWizards = 2;
var astrWizardName = new Array();
astrWizardName[0] = "CCAppWiz.win32";
astrWizardName[1] = "CCAppWiz.wophone";
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
if (bDebug)
WScript.Echo("Source: " + strSourceFolder);
if (!FileSys.FolderExists(strSourceFolder)) {
EchoError(bQuiet, "Cannot find Wizard folder (should be: " + strSourceFolder + ")");
return;
}
// Copy files
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".ico");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".ico");
FileSys.CopyFile(strSrc, strDest);
strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsdir");
FileSys.CopyFile(strSrc, strDest);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot copy file (" + strError + ")");
return;
}
// Read and write CCAppWiz.vsz, add engine version and replace path when found
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsz");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsz");
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
EchoError(bQuiet, " Cannot open destination file: " + strDest);
return;
}
while (!fileSrc.AtEndOfStream) {
var strLine = fileSrc.ReadLine();
if (strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1)
strLine += ".11.0";
else if (strLine.indexOf("WIZARD_VERSION") != -1)
strLine = "Param=\"WIZARD_VERSION = 11.0\"";
else if (strLine.indexOf("ABSOLUTE_PATH") != -1)
strLine = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\"";
fileDest.WriteLine(strLine);
}
fileSrc.Close();
fileDest.Close();
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot read and write CCAppWiz.vsz (" + strError + ")");
return;
}
}
// Create Cocos2d-x folder
var strDestCCFolder = "";
try {
strDestCCFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x");
if (!FileSys.FolderExists(strDestCCFolder))
FileSys.CreateFolder(strDestCCFolder);
if (bDebug)
WScript.Echo("Cocos2d-x Folder: " + strDestCCFolder);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot create Cocos2d-x folder (" + strError + ")");
return;
}
// Read and write additional CCAppWiz.vsdir and CCAppWiz.uphone.vsdir, add path to the wizard location
try {
var strDest = FileSys.BuildPath(strDestCCFolder, "Cocos2d-x.vsdir");
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
EchoError(bQuiet, "Cannot open destination file: " + strDest);
return;
}
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
while (!fileSrc.AtEndOfStream) {
var strLine = fileSrc.ReadLine();
if (strLine.indexOf(astrWizardName[nCntr] + ".vsz|") != -1)
strLine = "..\\" + strLine;
fileDest.WriteLine(strLine);
}
fileSrc.Close();
}
fileDest.Close();
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot read and write Cocos2d-x\\CCAppWiz.vsdir (" + strError + ")");
return;
}
EchoInfo(bQuiet, "App Wizard successfully installed for VS2012!");
}
修改完毕后,运行%COCOSROOT%\install-templates-msvc.bat即可
不出意外的话,你就可以在VS12的新建项目里头看到cocos2d-x的模板了
补充
1、在运行例子的时候,弹出这样的提示(因问题已解决,所有就没有截图)
PVR: VFrame attempted to use one of this functions
PVR:
wglChoosePixelFormatARB
PVR: but they are not present on your machine
掏出win7下的显卡驱动(win8版本的驱动尚未发布,但vista、win7、win8的内核(驱动)程序在大部分情况下是可以兼容的),安装后即正常运行了。
2、用vs2012打开cocos2d-win32.vc2010.sln并升级至vs2012项目,可以正常编译所有工程。 |
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