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cocos2d-x for xna其实稍微改改就能变成一个基于monogame的xna游戏引擎。
这个引擎的名字叫minigame,周五周六两天弄得,所以。。。只是晒晒。
ClickAndMoveTest,纪念一下和春哥,洋洋的基情。
在Game1.cs中添加代码
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1() : base()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
this.IsMouseVisible = true;
//这些
MGDirector.SharedDirector().Graphics = this.graphics;
MGDirector.SharedDirector().Content = base.Content;
MGDirector.SharedDirector().Landscape = true;
MGDirector.SharedDirector().DisplayFPS = false;
}
protected override void Initialize()
{
base.Initialize();
}
public void CompleteLoading()
{
MGSpriteFrameCache.SharedSpriteFrameCache().AddSpriteFramesWithFile("Content/sunwukong.plist","Images/sunwukong");
MGDirector.SharedDirector().RunWithScene(new TestingScene());
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
//这些
MGDirector.SharedDirector().Initialize();
CompleteLoading();
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
if (Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
//这些
MGDirector.SharedDirector().Update((float)gameTime.ElapsedGameTime.TotalSeconds);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
//这些
MGDirector.SharedDirector().Draw();
base.Draw(gameTime);
}
}
想试用的朋友下载源代码(网速太慢稍后补上),参考cocos2d-x 废弃了CCApplication精简,MiniGame。
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