using System;
using Thrift;
using Thrift.Protocol;
using Thrift.Server;
using Thrift.Transport;
namespace CSharpTutorial
{
public class CSharpClient
{
public static void Main()
{
try
{
TTransport transport = new TSocket("localhost", 9090);
TProtocol protocol = new TBinaryProtocol(transport);
Calculator.Client client = new Calculator.Client(protocol);
transport.Open();
try
{
client.ping();
Console.WriteLine("ping()");
int sum = client.add(1, 1);
Console.WriteLine("1+1={0}", sum);
Work work = new Work();
work.Op = Operation.DIVIDE;
work.Num1 = 1;
work.Num2 = 0;
try
{
int quotient = client.calculate(1, work);
Console.WriteLine("Whoa we can divide by 0");
}
catch (InvalidOperation io)
{
Console.WriteLine("Invalid operation: " + io.Why);
}
work.Op = Operation.SUBTRACT;
work.Num1 = 15;
work.Num2 = 10;
try
{
int diff = client.calculate(1, work);
Console.WriteLine("15-10={0}", diff);
}
catch (InvalidOperation io)
{
Console.WriteLine("Invalid operation: " + io.Why);
}
SharedStruct log = client.getStruct(1);
Console.WriteLine("Check log: {0}", log.Value);
}
finally
{
transport.Close();
}
}
catch (TApplicationException x)
{
Console.WriteLine(x.StackTrace);
}
}
}
}
View Code 官方的例子简化一下后如下:
using (TTransport transport = new TSocket("localhost", 9090))
using (TProtocol protocol = new TBinaryProtocol(transport))
using (Calculator.Client client = new Calculator.Client(protocol))
{
transport.Open();
int sum = client.add(1, 1);
Console.WriteLine("1+1={0}", sum);
}
主要就设计到了三个类:TTransport、TProtocol和Calculator.Client,其中TTransport、Tprotocol是用于传输控制的,和业务无关,是在Thrift.dll中定义的。而Calculator.Client则是客户端的Proxy,用于执行RPC,和业务相关,是由idl文件编译生成。客户端无需编写代码,即可拥有RPC能力。(这个特效基本上所有RPC框架都具有)
服务端:
服务端示例代码如下:
using System;
using System.Collections.Generic;
using Thrift.Server;
using Thrift.Transport;
namespace CSharpTutorial
{
public class CalculatorHandler : Calculator.Iface
{
Dictionary log;
public CalculatorHandler()
{
log = new Dictionary();
}
public void ping()
{
Console.WriteLine("ping()");
}
public int add(int n1, int n2)
{
Console.WriteLine("add({0},{1})", n1, n2);
return n1 + n2;
}
public int calculate(int logid, Work work)
{
Console.WriteLine("calculate({0}, [{1},{2},{3}])", logid, work.Op, work.Num1, work.Num2);
int val = 0;
switch (work.Op)
{
case Operation.ADD:
val = work.Num1 + work.Num2;
break;
case Operation.SUBTRACT:
val = work.Num1 - work.Num2;
break;
case Operation.MULTIPLY:
val = work.Num1 * work.Num2;
break;
case Operation.DIVIDE:
if (work.Num2 == 0)
{
InvalidOperation io = new InvalidOperation();
io.What = (int)work.Op;
io.Why = "Cannot divide by 0";
throw io;
}
val = work.Num1 / work.Num2;
break;
default:
{
InvalidOperation io = new InvalidOperation();
io.What = (int)work.Op;
io.Why = "Unknown operation";
throw io;
}
}
SharedStruct entry = new SharedStruct();
entry.Key = logid;
entry.Value = val.ToString();
log[logid] = entry;
return val;
}
public SharedStruct getStruct(int key)
{
Console.WriteLine("getStruct({0})", key);
return log[key];
}
public void zip()
{
Console.WriteLine("zip()");
}
}
public class CSharpServer
{
public static void Main()
{
try
{
CalculatorHandler handler = new CalculatorHandler();
Calculator.Processor processor = new Calculator.Processor(handler);
TServerTransport serverTransport = new TServerSocket(9090);
TServer server = new TSimpleServer(processor, serverTransport);
// Use this for a multithreaded server
// server = new TThreadPoolServer(processor, serverTransport);
public class CalculatorHandler : Calculator.Iface
{
public void ping()
{
}
public int add(int n1, int n2)
{
return n1 + n2;
}
public int calculate(int logid, Work work)
{
throw new InvalidOperation();
}
public SharedStruct getStruct(int key)
{
return new SharedStruct();
}
public void zip()
{
}
}
接口实现依赖于IDL生成的Calculator.Iface接口,这里我就实现了一个add接口。再来看看服务端
static void Main(string[] args)
{
CalculatorHandler handler = new CalculatorHandler();
Calculator.Processor processor = new Calculator.Processor(handler);
TServerTransport serverTransport = new TServerSocket(9090);
TServer server = new TSimpleServer(processor, serverTransport);
Console.WriteLine("Starting the server...");
server.Serve();
}
服务端主要的功能就是将刚才的接口作为服务加载起来,并启动服务,也是比较常规的做法,没有太多需要介绍的地方
从这个Demo来看,主要过程和其它RPC框架的流程倒也没有太大区别。一个比较出彩的地方是Thrift是提供了原生的.net运行库的(前面编译的Thrift.dll),作为一个跨语言的框架不用Pinvoke非常给力,给部署带来不少方便。本来高性能才是它的主要特点,后续有空再测试一下。
最后,本文只是一个简单的入门体验,如果需要更多信息,请参看Thrift的官方网站,另外,IBM Developer works网站上的一篇文章Apache Thrift - 可伸缩的跨语言服务开发框架介绍得比较详细,强烈推荐。